Ship is based on a J-Type Royal Starship
Changes:
Crew is reduced from 4 to 2, plus 4 droids
2 astrogation/gunnery
Hologram:
slight woman, clao
My lord Vader, I have completed the task you sent me on, I have found the source of Darth Revan & Malack. It is a source of great power, one that will allow you to succeed in all of your goal.
I do not have the exact coordinates, but I will have them soon. Will contact you in six months, I will have the info. Will send word to the station at that time.
Again, my investigations have proven that it is the power you seek, the power to bring life and death to the galaxy.
Sending destination unknown.
We find some stigian crystals in an asteroid field, and after several weeks of work, we've managed to repair our super-stealth-generating-thingamajigger. We sneak up to the planet and the droid control ships, and in a daring (and stupid) maneuver, we re-enable the 1-C droideka's slave control circuit in an attempt to determine which ship is the master control ship.
Monday morning humor:
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[08:40] Brandy: So, did everyone else level last night?
[08:56] Joel Conover: naw, TPK
[08:57] Brandy: here comes the
right?
[08:58] Joel Conover: Dan put us in front of Revan, and I was raging, and Matt attacked, and then matt was dead, and then I was dead, and Steve was possessed by another holocron and converted to be Revan's new apprentice, and mitch was well, just mitch, and your character was completely ineffective and got whacked in one blow by Revan, crit. it pretty much sucked.
[08:59] Brandy: (Still waiting for the smiley face)
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We're in the middle of nowhere, the hyperdrive is borked, and "black hole" an evil imperial operative, appears to have phucked us by wiping out the central control programs. We had people disappearing when we went into hyperspace, and discovered that there are ninjas in the hold.
This group of characters works in the 'requisitions department' of the rebel alliance.
We were sent in to shipjack some ships; we started off by 'acquiring' the pirate's bane (transport class) and personal fighter class ships.
Our first mission after that was to free a world held by imperal assmongers that were using bio-agents to dominate a world.
Then we went on the golden sun campaign - we rescued a diplomat and led the natives on an attack against the local imperal base, and removed the thing they were interested in, so hopefully they will go away. We also supervised the delivery of 'rebel dependents' to a safeworld in the nebula -- except it wasn't so safe. We found an old separatist base, got some droids, got "1C" and our droideka defender.
We then rendbtvus'd with Far Orbit (a defecting ship) and got info on the Emperor's hand, an imperial treasure ship. On this mission, we got the plans for 'the penetrator', the ship we are currently on -- super secret stealth mode hubejube "Pocket Star Destroyer". (50% size) Emperor's hand is rather protected by traps, star troopers, and other nasty shit. Mike loses a character. Mike's new character is more leet and gets the plans.We got back to the fed cruizer 'profitable' (base camp).
We then go to a 'drift' run by a hutt. He gives us Cistan, but demands some stuff in exchange. We raid and get 2 more ships and the stuff that hutt wanted. We also picked up "Junior", an NPC force sensitive - currently on the Pirate's bane. The stuff we got for the hutt was big ass military grade hardware for the hutt's ship.
With Cistan we infiltrated the Fondorian shipyards and steal the Penetrator. We use a party as a distraction, and kill/capture the crew, and leave the dock, with the super star destroyer Exectutor hanging in the background. We do an uncontrollable jump through hyperspace and end up in some unknown r
region.
Combat Medpac
This medpac is used when a character is wounded and can't take the time to rest. The combat medpac can heal 1d4 pts of wound damage as many times per day as needed. But, this takes a heavy on the body for every use of the medpac causes 2 pts of attribute damage randomly applied to str, dex, con, or int. When any attribute is reduced to zero the character falls into a coma and will die unless a treat injury roll dc 10 plus the total number of attribute points lost. All attribute points are recovered as per normal.
Combat medpacs can be made masterwork offering a +1,2,or3 bonus.
cost 250
wt. 1 kg