A new worldly consciousness and our trip back to Longbow
By scott on Apr 11, 2010 | In Game Logs | Send feedback »
We finished up on the Fenix and got the diamond, which Angel promptly grabbed. On the surface, she, the kelp, and the diamond had some kind of joining which resulted in all the kelp in the world Awakening--all the citizens of the planet joined in shortly thereafter. Wow!
We made it back to Longbow more or less uneventfully, and came up with a plan to get Emperor Avery out to the research station (use communication data from Lucan to fake the Invincible being out here), send the other end of some FTL communication equipment back to Uzdiki, and hopefully convince Avery that this is new, cool, and we shouldn't be killed.
It's a good plan, but pretty high-risk, high-reward...
The Wreck of the Righteous Wave
By scott on Mar 28, 2010 | In Game Logs | Send feedback »
Just to preserve one of the most spectacular failures in gaming I've ever seen (all as a result of some awesome dice rolls by the players, of course), here is the deck map of the Righteous Wave just before the pirate ship pulled out of the hole it carved into the side of our ship.
It sank and almost crushed the party.
From the briny deep, to the Trialatorium, and back to the briny deep
By scott on Mar 28, 2010 | In Game Logs | Send feedback »
Against the odds, we managed to save ourselves from the wreckage of the Righteous Wave. Then we got back to shore courtesy of the Cost of Living, managed to avoid being hung for the destruction of the Righteous Wave, and headed back out into the Blackness. We boarded the INS Fenix, a Third Imperium battleship, and encountered killbots--and some kind of psionic force that's messing with us and apparently wants us dead.
Water = disaster. Give us the vacuum of space any day!
By scott on Mar 21, 2010 | In Game Logs | Send feedback »
We chatted with the Supreme Lifegiver and got permission to get some kelp, but he sent us on a side quest to prove ourselves first. We had to sail into the Great Blackness and find out what's there...some research revealed a submerged ship that has a viral automaton on it, and it seems to be killing the kelp. The kelp is unhappy about this, BTW.
We get passage on a boat and things go well until a pirate ship heads towards us. In a spectacle of fine shooting, we kill the helmsman of the other ship and end up being rammed. This trashes our ship, and we hop into our submersible to escape.
Then our submersible gets trapped in the rigging as the ship flips upside down and begins to sink.
Another day, another virus attack
By scott on Mar 14, 2010 | In Game Logs | Send feedback »
We jumped uneventfully through several more systems until we came to the planet of kelp. There, we got attacked by a virus ship that latched onto Rainwind and several smaller spiderbots cut holes through her hull and engaged in combat with us. We fought off ten of them without losing any crewmembers, but barely.
Then we landed (with the virus ship still firmly attached to keep our ship from losing atmo) and chatted with the local greeter. He's friendly enough, but something on this planet is causing Angel to have visions and occasionally lose consciousness. Unfortunately, we may need her help to convince the planet's head official (Supreme Lifegiver) to allow us to take live samples of kelp...and it may be the kelp that's affecting her in the first place.
Not just a job, but an adventure. Wait, that's not right...it *is* work.
By scott on Mar 1, 2010 | In Game Logs | Send feedback »
I missed some game time because I was at work. Then I had to make phone calls with work at the end of the game. In the middle, we finished dealing with the scout station - which included helping out some people who were stuck in low berth for 50-odd years and the sim that was controlling their stasis. We dug up a computer for the sim (Samisa) and took her along with us.
We made our way a couple more planets down the track to kelp-land, which we hopefully will hit next game session. We are skipping the game on 3/7 because of Weetacon.
You sure are a long way out here, Missy!
By scott on Feb 21, 2010 | In Game Logs | Send feedback »
We begin to pick our way from Longbow to the kelp planet. We encounter a number of less and more crappy places and end the night looking for fuel refiner parts at a bombed-out scout base.
A reunion at the Longbow Research Station
By scott on Feb 14, 2010 | In Game Logs | Send feedback »
We rescued RDS Sather from Sage's complex (which Sather was using as a lab) and he agreed to come with us. He knew where Cassul and Constance were and it was nice to meet them. Rainwind and the rest of her crew were also there, so we had a delightful reunion. We also decided that we needed more fresh kelp and planned a trip to the kelp world to fetch a batch. Then we'll complete the pair of kelp-based communication and show it to someone important in the Imperium.
However, we also came across another old friend who departed the system shortly after we arrived...and we're not sure where the INS Invincible is headed. Hopefully not Uzdiki, or there may not be any Imperial bigwigs to talk to when we get back.
Why is it security guards never agree to surrender?
By scott on Feb 7, 2010 | In Game Logs | Send feedback »
We got up to Sage's cabin, found some other guys who are looking to do Sage wrong, apparently, then headed up into the mountains. We found a hidden complex with security guards that are supposedly from Sage Security...bad. However, they have a prisoner--and anyone John Sage wants locked up is probably a friend of ours at this point.
Family ties...with a nice tight noose
By scott on Jan 31, 2010 | In Game Logs | Send feedback »
We got to Seror and got help...from Angel's brother, Kiri. We almost beat the news of our exploits to that planet, so he was pretty unhappy about her showing up. Still, he acted upon the wishes of their father and helped us out, for a price.
We are now back on Uzdiki and will head up to John Sage's cabin where *hopefully* Cassel is hiding. That boy has some explaining to do, for sure.
Traveller News Service 3-2151 - Usdiki Nearspace - Usdiki
By Steve on Jan 31, 2010 | In Announcements | Send feedback »
Traveller News Service
3-2151 - Usdiki Nearspace - Usdiki
Traveller News Service has learned that the trader Mary's Best has been pirated after an illegal stop on Usdiki planetary second moon.
Administrative Post
By Steve on Jan 31, 2010 | In Announcements | Send feedback »
A couple of things.
On the lam
By scott on Jan 24, 2010 | In Game Logs | Send feedback »
We didn't find Cassel, but we found a safehouse for some guys who know him. We manage to talk this Julius guy into not killing us; one of his men slips us some information on where Cas may be. On the way back to Uzdiki, we get jumped by some of Cade's crew who turns out not to be too loyal. Cade was also an Imperial Agent, and before he went unconscious he triggers a beacon that makes us super Wanted.
The pilot, Arthur, is relatively friendly but that may be in part because he can't escape, and we have guns. But we need to decide where to go, and what to do...because John Sage is now after us, according to Cade's note. And Cassel DeMessul has a big hairy secret that Sage wants badly.
Where on Uzdiki is Cassel deMessul?
By scott on Jan 17, 2010 | In Game Logs | Send feedback »
We got into Cassel's apartment, and it turns out he left us a few clues...we followed them far enough to realize we need to go to one of Uzdiki's moons. We may have to run off to some far-flung water world, but first we need to get smuggled off-world.
Missing nobles and bugged offices
By scott on Jan 10, 2010 | In Game Logs | Send feedback »
We get some things set up and settle in on Uzdiki. We start looking for Cassel de Messul, and apparently some lady friend of his is missing. We are going to be neck-deep in the social scene of Uzdiki, apparently.
Sergi's Legs
By Mike on Jan 10, 2010 | In Announcements | Send feedback »
Armor Rating: 7
Rules for Critical hits to armor apply.
20% chance of any hit going to legs
10% loss of Stamina
3-2151 February 5 - Ampenan -Usdiki
By Steve on Jan 9, 2010 | In Announcements | Send feedback »
Traveller News Service
3-2151 - February 5 - Ampenan - Usdiki
A funeral service was held today for a veteran who earned the Starburst for Extreme Heroism, former Naval Lieutenant Kristine Brant, a Zhodani.
Table Rules for Steve's Games
By Steve on Jan 9, 2010 | In Announcements | Send feedback »
Just a reminder of the rules I sent you all last time. Please look them over, but they haven't really changed.
3-2151 February 2 - Ampenan -Usdiki
By Steve on Jan 9, 2010 | In Announcements | Send feedback »
Traveller News Service
3-2151 - February 2 - Ampenan - Usdiki
In a statement released today by Amaryllis Kai of the Marshall Cooperative, Traveller News Service has learned that Mission Technical Specialist Kristine Brant has died as a result of severe head trauma.
Press Release: New Case Study Reveals State of Medical Care on Fringe Planets
By Mike on Jan 2, 2010 | In Announcements | Send feedback »
3-2151 March 10
FOR IMMEDIATE RELEASE:
The University of Doat, in association with The Marshall Cooperative and His Majesty's Royal University at Usdiki, has released some of the key findings on the health conditions facing planets on the fringes of the imperium. The new research paper, "Health and Human Services on Gigaakulii" was developed by Dr. Sergi Quint, based on data collected on his recent expedition to the planet as part of the HMS Rainwind mission team, sponsored by The Marshall Cooperative.
"Not every planet has access to the level of advanced medical technologies available on Imperial worlds such as Usdiki or Doat," notes Malcolm Bowery, Professor Emeritus, University of Doat Medical School, "but Dr. Quint's research destroys the common myth in academic circles that low TL planets on the fringe have reverted back to leeches and blood letting. The Gigaakulii case study shows that the inhabitants of even the most backwater of planets can not only survive with the basics of medical care, but actually seem to be thriving."
Dr. Quint's paper will be published in the April issue of the Imperial Journal of Medicine.
About Dr. Quint:
Dr. Sergi Quint, PhD, is the primary physician and scientist for the mission team of The Marshall Cooperative, a non-profit exploration and recovery organization. Prior to joining The Marshall Cooperative, Dr. Quint served in both the Imperial Navy and the Medic Corp, notably using his unique skills to contain the pox virus pandemic of 3-1235. Dr. Quint has his Doctorate in Medicine and Xenobiology from the University of Doat.