Jan/31
2010

A couple of things.

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Jan/24
2010

On the lam

We didn't find Cassel, but we found a safehouse for some guys who know him. We manage to talk this Julius guy into not killing us; one of his men slips us some information on where Cas may be. On the way back to Uzdiki, we get jumped by some of Cade's crew who turns out not to be too loyal. Cade was also an Imperial Agent, and before he went unconscious he triggers a beacon that makes us super Wanted.

The pilot, Arthur, is relatively friendly but that may be in part because he can't escape, and we have guns. But we need to decide where to go, and what to do...because John Sage is now after us, according to Cade's note. And Cassel DeMessul has a big hairy secret that Sage wants badly.

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Jan/24
2010

Ahead of us are a large Mefit, some smaller mefits, and several fire elementals.
Nesbit approaches the guardian of the portal, who informs him that "there is a toll."   The portal burbles a bit, and the guardian says "Uh, stay there."

From the portal emerges a bearded devil and a Erynes (Female devil; like a succubus but devilish).  Bearded Devil glaive causes infernal wounds (resistant to healing) and diseases with claw and beard.    The devils pay the mefits in some form of items; including two books.

The Mefit spills the beans that his master was a servant of Weijass - he had a purple tower.  The Mefit took a bunch of stuff on his way out, but there was more to be had.  We agree to bring back 10,000 gp worth of books in exchange for passage now.  We stride through the molten lava and come out in the volcano.  It's friggin hot here, in ghenna.  The plane itself stands in our way; non-lawful and non-evil characters suffer -2 (for each)

As we journey down the mountain, we encounter hellcats.  Other than being invisible in full light (20% concealment here).  DR5/good.  Resistenance to fire.  Smart creatures, telepathically communicate.  large, 900 lbs, do not have reach.

We spend time observing the city (the halls of enlightenment) and determine we can sneak our way to the purple tower, and hopefully beyond into the main complex.  It will be a complex skill check.  We spend the night on the mountainside; fight off some fiending dire mountain rams, and successfully rest up for the AM.  We set out for the town.

 

Jan/17
2010

We got into Cassel's apartment, and it turns out he left us a few clues...we followed them far enough to realize we need to go to one of Uzdiki's moons. We may have to run off to some far-flung water world, but first we need to get smuggled off-world.

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Jan/17
2010

The party concludes its business in Pelor's realm.  Things of note:

Snake is going to stay with Pelor to resolve his split soul issues.

Smiley gains a new soul through the miracle of Pelor -- party members reinforce Smiley's soul through contributions of XP which are allocated to Smiley as extra PEPs (Pelor's favor) 100 XP per pep.

Smiley and Torch learn new tricks from the Books of the Winding Way (Smiley: +1 Wisdom; Torch: Dodge feat)

We learn that staying in Pelor's realm accrues a desire to stay there (100 points per day).  If these points are greater than our XP, then we no longer desire to leave.  We stay for 11 days and then depart.

After much deliberation, we decide to travel via astral-ethereal-plane of fire-ghenna, to Weijass' realm to save our friend Claris.  We equip for climbing and traversing Ghenna and the Astral.

Along the way, we encounter an astral storm (we hide in a pocket space which is a mage's personal shitter), we kill a ethereal ooze.  We kill that and take it's home for resting the night.

There's a big steam mefit (6 feet tall) and 3 greater fire elementals (female) - steam bitches.  Nezbit suggests that we negotiate.  We pause here for the night.

 

 

Jan/17
2010

So, we're sitting in the hall of Pelor talking about what's going on, thinking that we are able to catch our breath, and two bone devils show up and try to kill us.

I guess they'll let anybody in here.

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Jan/10
2010

March 7 - CY 2321

The party is in a large hall in the Cathedral to Saint Assys; We are talking to saint Assys' avatar about finding Claris, and suddenly there is a "whoomp" sound and there are barbed demons amongst us.  They seem to be interested in me (Torch).

Ba'Bau demons - sneaky and sly, sneak attack, spell like abilites (darkness, see invis, teleport); protective slime that causes anything touching it to take damage.  Can summon friends (40% chance of success). DR/10  cold iron or good.  Immunte to electric and poison, resistance to acid/cold/fire.  SR.  7 HD.

"You know too much - so now you must die!"

It seems that in the absence of the scarlet fatherhood, the others are struggling for control (humans, in the world)

There are only a few that truly understand that I am not Pelor.  I present the image of pelor to create the worship necessary to sustain this place (he is saint Assys).

Something is not right; this world is really a prison for those inside of it.  Most of the things pretending to be gods are evil demons an devils.

Pelor lives in the blessed field of ELyssium.  The most strongly good aligned plane on the great wheel.

People that are dying are ending up in pocket outer planes (if they are not good) -- the other "gods" are creating their own pocket realms.

We have a long philisophical discussion about what is happenening to souls in this realm - this pocket existance somewhere in the astral plane.

I discover I can think about math again... I also note that demons seem to be coming at scheduled intervals (2 min...4 min...).

I will have Merrick come to help you (Merrick was the guy who started the path of the winding way).

While we wait to test my theory, Assys takes us on a tour of Elyssium.  Lion headed men and winged creatures and lantern archons (glowing balls) are everywhere. The demons do come on time.

We are introduced to Merrick.  Assys shows us some of our past on a big screen, and introduces us to him, and vice versa.

Merrick informs Assys that he will not be our guide, because we have not shown enough respect for LAW and Order.   "I have fought very hard to uphold the ideal of good and the challenges of duty, honor...You have some work to do in that department"

You are travelling into realms where your philosophy and belief may have more power than your physical capabilities.

We are welcome to stay here as long as we want, but we must remember our purpose, or we will be bound to stay here forever.  We go out and see new elysyium and are able to shop, etc.  We buy and trade a bunch of stuff.

Pelor requests our presence...Back in his chamber, Pelor informs us he has found us a guide, knowledgeable of the planes, that will take us through what is before us... please meet Nesbit.

Nesbit explains that the universe is not indeed infinite, and that there are bands at the edge of the astral plane.  He says he is not from here.  He was born the elemental plane of air.

We are going to take some time to finish crafting items -- 11 days for a wand of CSW,  Brian is going to recraft his adamantine longsword.

To be continued.

 

 

 

 

 

 

Jan/10
2010

We get some things set up and settle in on Uzdiki. We start looking for Cassel de Messul, and apparently some lady friend of his is missing. We are going to be neck-deep in the social scene of Uzdiki, apparently.

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Jan/10
2010

Armor Rating: 7

Rules for Critical hits to armor apply.

20% chance of any hit going to legs

10% loss of Stamina

Jan/09
2010

 

Traveller News Service

3-2151 - February 5 - Ampenan - Usdiki

A funeral service was held today for a veteran who earned the Starburst for Extreme Heroism, former Naval Lieutenant Kristine Brant, a Zhodani. 

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Jan/09
2010

Just a reminder of the rules I sent you all last time.  Please look them over, but they haven't really changed.

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Jan/09
2010

 

Traveller News Service

3-2151 - February 2 - Ampenan - Usdiki

In a statement released today by Amaryllis Kai of the Marshall Cooperative, Traveller News Service has learned that Mission Technical Specialist Kristine Brant has died as a result of severe head trauma.

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Jan/03
2010

We found where all the skitzis were coming from and through some tremendous exertion, Gertrude managed to close it off. We mopped up a bunch of the skitzis, and then Gertrude somehow destroyed the ones who had escaped. She didn't look too pleased by this, but Kev's happy that his county hasn't been overrun by stinky demons.

After that, we found out that Kev has dark elven neighbors underground. They aren't very nice, especially to dwarves, but we managed to avoid getting into a fight with them. After that, Kev gave some toys to his guards and we shut it down. Gertrude does need a tower, but the one that's currently "empty" may not be move-in ready, so we'll check that out next time.

Good session!

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Jan/03
2010

When you return to Ted Blackberry, the gnome akashic you spoke to regarding gathering information on the Wayveri family, he gives you two meme crystals (after you pay his fee, of course), which contain the following information...

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Jan/02
2010

The echoing clink of a hammer on stone awoke Zantlin in the night. Leaning up on one of his short dwarvish arms, he searched for what could have made that sound. Next to him Granny stirred restlessly in her sleep. He could see Vim standing watch just on the edge of the firelight. Yorn and Kev were sound asleep. There was nothing he could see that could have made that noise.

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Jan/02
2010

3-2151 March 10

FOR IMMEDIATE RELEASE:

The University of Doat, in association with The Marshall Cooperative and His Majesty's Royal University at Usdiki, has released some of the key findings on the health conditions facing planets on the fringes of the imperium.  The new research paper, "Health and Human Services on Gigaakulii" was developed by Dr. Sergi Quint, based on data collected on his recent expedition to the planet as part of the HMS Rainwind mission team, sponsored by The Marshall Cooperative.

"Not every planet has access to the level of advanced medical technologies available on Imperial worlds such as Usdiki or Doat," notes Malcolm Bowery, Professor Emeritus,  University of Doat Medical School, "but Dr. Quint's research destroys the common myth in academic circles that low TL planets on the fringe have reverted back to leeches and blood letting.  The Gigaakulii case study shows that the inhabitants of even the most backwater of planets can not only survive with the basics of medical care, but actually seem to be thriving."

Dr. Quint's paper will be published in the April issue of the Imperial Journal of Medicine.

 

About Dr. Quint:

Dr. Sergi Quint, PhD, is the primary physician and scientist for the mission team of The Marshall Cooperative, a non-profit exploration and recovery organization.  Prior to joining The Marshall Cooperative, Dr. Quint served in both the Imperial Navy and the Medic Corp, notably using his unique skills to contain the pox virus pandemic of 3-1235.  Dr. Quint has his Doctorate in Medicine and Xenobiology from the University of Doat.

Dec/29
2009

 

The Usdiki SCOUTER

3-2151 January 26

A Newsletter By and For Current and Former Members of the Imperial Scout Service on Usdiki

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Dec/29
2009

Traveller News Service

3-2151 - January 23 - Alvik Downport - Usdiki

A small crowd of supporters has gathered to greet the mission team from The Marshall Cooperative and HMS Rainwind returning from their first mission. 

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Dec/27
2009

Myra stood over Gertrude with her sword held high over her head. Gertrude recognized the sword that Yorn usually carried and felt fear. The sword slashed down quicker then Gertrude could react, severing her head.

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Dec/20
2009

I couldn't get the notes posted before because the blog was busted.

We got back to Fairview, chatted with Kev's minions, and headed out to Hobbittown where we found some stinky monsters in some dude's basement. There is a passage down that leads to danger and adventure...

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