Category: Game Logs

A new worldly consciousness and our trip back to Longbow

We finished up on the Fenix and got the diamond, which Angel promptly grabbed. On the surface, she, the kelp, and the diamond had some kind of joining which resulted in all the kelp in the world Awakening--all the citizens of the planet joined in shortl… more »

The Wreck of the Righteous Wave

Just to preserve one of the most spectacular failures in gaming I've ever seen (all as a result of some awesome dice rolls by the players, of course), here is the deck map of the Righteous Wave just before the pirate ship pulled out of the hole it carved… more »

From the briny deep, to the Trialatorium, and back to the briny deep

Against the odds, we managed to save ourselves from the wreckage of the Righteous Wave. Then we got back to shore courtesy of the Cost of Living, managed to avoid being hung for the destruction of the Righteous Wave, and headed back out into the Blackne… more »

Water = disaster. Give us the vacuum of space any day!

We chatted with the Supreme Lifegiver and got permission to get some kelp, but he sent us on a side quest to prove ourselves first. We had to sail into the Great Blackness and find out what's there...some research revealed a submerged ship that has a vi… more »

Another day, another virus attack

We jumped uneventfully through several more systems until we came to the planet of kelp. There, we got attacked by a virus ship that latched onto Rainwind and several smaller spiderbots cut holes through her hull and engaged in combat with us. We fough… more »

Not just a job, but an adventure. Wait, that's not right...it *is* work.

I missed some game time because I was at work. Then I had to make phone calls with work at the end of the game. In the middle, we finished dealing with the scout station - which included helping out some people who were stuck in low berth for 50-odd ye… more »

You sure are a long way out here, Missy!

We begin to pick our way from Longbow to the kelp planet. We encounter a number of less and more crappy places and end the night looking for fuel refiner parts at a bombed-out scout base. February 21, 2010 We start traveling from world to world,… more »

A reunion at the Longbow Research Station

We rescued RDS Sather from Sage's complex (which Sather was using as a lab) and he agreed to come with us. He knew where Cassul and Constance were and it was nice to meet them. Rainwind and the rest of her crew were also there, so we had a delightful r… more »

Why is it security guards never agree to surrender?

We got up to Sage's cabin, found some other guys who are looking to do Sage wrong, apparently, then headed up into the mountains. We found a hidden complex with security guards that are supposedly from Sage Security...bad. However, they have a prisoner… more »

Family ties...with a nice tight noose

We got to Seror and got help...from Angel's brother, Kiri. We almost beat the news of our exploits to that planet, so he was pretty unhappy about her showing up. Still, he acted upon the wishes of their father and helped us out, for a price. We ar… more »

On the lam

We didn't find Cassel, but we found a safehouse for some guys who know him. We manage to talk this Julius guy into not killing us; one of his men slips us some information on where Cas may be. On the way back to Uzdiki, we get jumped by some of Cade's… more »

Where on Uzdiki is Cassel deMessul?

We got into Cassel's apartment, and it turns out he left us a few clues...we followed them far enough to realize we need to go to one of Uzdiki's moons. We may have to run off to some far-flung water world, but first we need to get smuggled off-world.… more »

Missing nobles and bugged offices

We get some things set up and settle in on Uzdiki. We start looking for Cassel de Messul, and apparently some lady friend of his is missing. We are going to be neck-deep in the social scene of Uzdiki, apparently. Traveller notes run 2, Q1 2010… more »

A little bloodshed makes a lot of people happy, apparently

We attempted our assault on Strider and it went *really* poorly. Sergey and Kris fell off their rappelling lines and had horrific accidents, which took them out of commission. So, Dame Keller decided we'd done our best (for a really bad value of "best"… more »

What is the value of a life?, or, Angel gets two minions

We got into the pump room but ended up killing five guys in the process. Then we ran into the Dame Margaret Keller, who pretty much threatened us. We had the privilege of speaking with the Council where we got to agree to their terms or be hung (or sta… more »

Never saw a Buddhist AI before, but you see strange things on strange planets

We chatted with Ray Callen, the "owner" of the Wake. Then we snuck onto the Wake and found out that the AI is a virus (but a mostly friendly one) that wants out. We gave Darren permission to start filling the drydock, and then we saw a crowd of bystand… more »

Don't worry--we promise to try really hard for you. Maybe it will work.

We got agreement from the Fruit Trade Union, which was pretty easy. We may have given away some kind of commitment to build a space port on SeaSouth, but someone else can break that for us easily enough. Then we got to Gestomer's Island and got some di… more »

Oh look, a ship that doesn't smoke!

We finished up chatting with all the people on Metallos, the northern continent. Then we went to Seasouth, the southern continent. Then we saw a ship that looks to be fusion powered, and just as we finished up we let Rainwind land in the city to freak… more »

They'll *absolutely* kill us. So shut up and look reverently upon the Signs of the Way.

We took care of the chatting at Tan's Stop, beat down Bok, saved the Lings, then made it to the main Scus caravan. They will take their boys back. November 16, 2008 We go back to Richard Runningdeerís place and he puts us up for the night. He o… more »

This horse's antigrav unit is broken

We chatted with the folks in Resthome who agreed to side with us if we just did this one thing...bring a ransom to Tan's Stop, which has one of its plantations occupied by rogue Scus tribesmen. Apparently Galen Tan, trader-in-residence at Tan's Stop, do… more »