| « Enroute to the Halls of Enlightenment | I guess the afterlife isn't all it's cracked up to be » |
The party concludes its business in Pelor's realm. Things of note:
Snake is going to stay with Pelor to resolve his split soul issues.
Smiley gains a new soul through the miracle of Pelor -- party members reinforce Smiley's soul through contributions of XP which are allocated to Smiley as extra PEPs (Pelor's favor) 100 XP per pep.
Smiley and Torch learn new tricks from the Books of the Winding Way (Smiley: +1 Wisdom; Torch: Dodge feat)
We learn that staying in Pelor's realm accrues a desire to stay there (100 points per day). If these points are greater than our XP, then we no longer desire to leave. We stay for 11 days and then depart.
After much deliberation, we decide to travel via astral-ethereal-plane of fire-ghenna, to Weijass' realm to save our friend Claris. We equip for climbing and traversing Ghenna and the Astral.
Along the way, we encounter an astral storm (we hide in a pocket space which is a mage's personal shitter), we kill a ethereal ooze. We kill that and take it's home for resting the night.
There's a big steam mefit (6 feet tall) and 3 greater fire elementals (female) - steam bitches. Nezbit suggests that we negotiate. We pause here for the night.
Comments are not allowed from anonymous visitors.