Issue time08:58:33 pm, by Joel9 views
Categories: Announcements [Mutants]

The party continues its exploration of the tower.  In the southern room we find an ooze factory with one very overgrown gray ooze.  We make short work of it thanks to Psycho's... eagerness.   Gray oozes disolve metal and organic materials.  Mental note - immune to fire and cold.   It appears that someone was trying to grow oozes here.

The last room is heavily glyphed with a destruction spell trap.  Behind is a bedroom/torture chamber.   Inside is a trapped Eryns, various instruments of torture, a bed, a brazier of silvery liquid, and a black curtain (gate out, we think)

There is a magic mouth which informs the Mefit (Corbin) to clean up this mess and dispose of the body of the Eryns - she does not have the stamina.   It turns out she is just playing dead - she begs us to release her, offers sex, servitude...  she tells us the curtain is to play back the scenes of debuachery.  We leave her behind.

There appears to be an area that we did not explore, possibly behind the curtain in the bedroom.  We will come back later if need be.

We head upstairs after discovering an acid arrow trap in the foyer to the 3rd floor.  The room above appears to be covered in webs.  There is a large vile dead spider here.  It was bludgened to death.  We press on and discover a several living spiders of the same type.    We kill a few, and know there is at least one more beyond the closed door (we close up shop).

I note the that tower looks to be 4 stories (we are on the third).  Monsterous spiders, dire wolves, a dire bear, a millipede, a prime material human (subject to some corruption), wasps, are noted in some papers we find - describing the research in this level.  Terminated and sold to a cleric of weijas for 200g.

We find details about the construction of a stone golem hidden in the pages, unless accompanied by Tavernis (the mage of the tower).  I recall that stone golems; generally large, 14 HD, move at 20, 26 AC,DR10/adamantine, 2 slam attacks with massive fists, reach of 10 feet, constructs, thus immune to all mind effecting; not subject to crits, any effect requiring a fort save.  Immune to any spell/ability that allows SR.  Can use slow as a free action 1/2 rds.

We rest here for the night; during the night there are some significant shudders and the building (the plane is dissolving).

 

 

 

 

 

 

Issue time05:25:51 pm, by scott Email 1 view
Categories: Game Logs

We got up to Sage's cabin, found some other guys who are looking to do Sage wrong, apparently, then headed up into the mountains. We found a hidden complex with security guards that are supposedly from Sage Security...bad. However, they have a prisoner--and anyone John Sage wants locked up is probably a friend of ours at this point.

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Issue time09:16:14 pm, by scott Email 83 views
Categories: Game Logs

We got to Seror and got help...from Angel's brother, Kiri. We almost beat the news of our exploits to that planet, so he was pretty unhappy about her showing up. Still, he acted upon the wishes of their father and helped us out, for a price.

We are now back on Uzdiki and will head up to John Sage's cabin where *hopefully* Cassel is hiding. That boy has some explaining to do, for sure.

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Issue time09:03:15 pm, by Joel10 views
Categories: Announcements [Mutants]

We begin sneaking through

 

We hear the voice of Rahotep, talking to some devil (infernal) - "But if you come with us now, we will offer you a place that you can again climb to these heights that you remember."

Rahotep:  I have these faint memories of how long it took to climb through the ranks, the people that had to be deposed along the way -- I have no interest in doing that again.  I have lived for principals of those that weild strength - I will not be subjugated and join your group of Galygon.  No instead, those who are strongest will deserve my essence; I relinquish my essence to this plane; if your lord is as strong as he claims, he can claim that strength.  I am not coming with you

Devil: Brave words, I've heard similar from others, but they lack the follow through.  I will put you in chains and see how you fare

Rahotep:  You will not have that chance.  We hear a whooshing sound.

Davil:  Curses!  That doesnot meet my quota!

We get to the purple tower and are greeted by four super-sized wights.  THey level drain me, hack and psycho (me twice).  That's 10:20 am.

After a fire trap, we start searching the first floor; we find a closet which is arcane locked.  Inside is a strange shimmering curtain (black) that flashes different types of clothes, and an iron-bound chest.  There is a boat load of loot in the chest, and 50K+ in strange silver coins.  We take all the high value loot;   nezbit takes 2000 silver pieces. stick takes 10000 silver pieces.    torch takes one.  psycho takes one.

We move on into the complex, searching and finding various bits left behind, but the place has been looted.  We get to an altar room; nezbit almost gets smoked by a destruction spell.  Somehow he manages to avoid that and we breach the room.  Inside we are greeted by infernal beetle swarms.  This yields nothing of particular value but a lot of damage.

The search of the rest of the floor yields little more.  We proceed to the second floor.

 

 

Issue time12:53:20 pm, by Steve Email 26 views
Categories: Announcements

 

Traveller News Service

 

3-2151 - Usdiki Nearspace - Usdiki

 

Traveller News Service has learned that the trader Mary's Best has been pirated after an illegal stop on Usdiki planetary second moon.

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Issue time11:40:16 am, by Steve Email 6 views
Categories: Announcements

A couple of things.

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Issue time09:02:44 pm, by scott Email 55 views
Categories: Game Logs

We didn't find Cassel, but we found a safehouse for some guys who know him. We manage to talk this Julius guy into not killing us; one of his men slips us some information on where Cas may be. On the way back to Uzdiki, we get jumped by some of Cade's crew who turns out not to be too loyal. Cade was also an Imperial Agent, and before he went unconscious he triggers a beacon that makes us super Wanted.

The pilot, Arthur, is relatively friendly but that may be in part because he can't escape, and we have guns. But we need to decide where to go, and what to do...because John Sage is now after us, according to Cade's note. And Cassel DeMessul has a big hairy secret that Sage wants badly.

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Issue time08:57:56 pm, by Joel7 views
Categories: Announcements [Mutants]

Ahead of us are a large Mefit, some smaller mefits, and several fire elementals.
Nesbit approaches the guardian of the portal, who informs him that "there is a toll."   The portal burbles a bit, and the guardian says "Uh, stay there."

From the portal emerges a bearded devil and a Erynes (Female devil; like a succubus but devilish).  Bearded Devil glaive causes infernal wounds (resistant to healing) and diseases with claw and beard.    The devils pay the mefits in some form of items; including two books.

The Mefit spills the beans that his master was a servant of Weijass - he had a purple tower.  The Mefit took a bunch of stuff on his way out, but there was more to be had.  We agree to bring back 10,000 gp worth of books in exchange for passage now.  We stride through the molten lava and come out in the volcano.  It's friggin hot here, in ghenna.  The plane itself stands in our way; non-lawful and non-evil characters suffer -2 (for each)

As we journey down the mountain, we encounter hellcats.  Other than being invisible in full light (20% concealment here).  DR5/good.  Resistenance to fire.  Smart creatures, telepathically communicate.  large, 900 lbs, do not have reach.

We spend time observing the city (the halls of enlightenment) and determine we can sneak our way to the purple tower, and hopefully beyond into the main complex.  It will be a complex skill check.  We spend the night on the mountainside; fight off some fiending dire mountain rams, and successfully rest up for the AM.  We set out for the town.

 

Issue time09:13:11 pm, by scott Email 94 views
Categories: Game Logs

We got into Cassel's apartment, and it turns out he left us a few clues...we followed them far enough to realize we need to go to one of Uzdiki's moons. We may have to run off to some far-flung water world, but first we need to get smuggled off-world.

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Issue time09:01:01 pm, by Joel13 views
Categories: Announcements [Mutants]

The party concludes its business in Pelor's realm.  Things of note:

Snake is going to stay with Pelor to resolve his split soul issues.

Smiley gains a new soul through the miracle of Pelor -- party members reinforce Smiley's soul through contributions of XP which are allocated to Smiley as extra PEPs (Pelor's favor) 100 XP per pep.

Smiley and Torch learn new tricks from the Books of the Winding Way (Smiley: +1 Wisdom; Torch: Dodge feat)

We learn that staying in Pelor's realm accrues a desire to stay there (100 points per day).  If these points are greater than our XP, then we no longer desire to leave.  We stay for 11 days and then depart.

After much deliberation, we decide to travel via astral-ethereal-plane of fire-ghenna, to Weijass' realm to save our friend Claris.  We equip for climbing and traversing Ghenna and the Astral.

Along the way, we encounter an astral storm (we hide in a pocket space which is a mage's personal shitter), we kill a ethereal ooze.  We kill that and take it's home for resting the night.

There's a big steam mefit (6 feet tall) and 3 greater fire elementals (female) - steam bitches.  Nezbit suggests that we negotiate.  We pause here for the night.

 

 

Issue time09:01:04 am, by brian22 views
Categories: Game Logs [Mutants]

So, we're sitting in the hall of Pelor talking about what's going on, thinking that we are able to catch our breath, and two bone devils show up and try to kill us.

I guess they'll let anybody in here.

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Issue time09:03:14 pm, by Joel91 views
Categories: Announcements [Mutants]

March 7 - CY 2321

The party is in a large hall in the Cathedral to Saint Assys; We are talking to saint Assys' avatar about finding Claris, and suddenly there is a "whoomp" sound and there are barbed demons amongst us.  They seem to be interested in me (Torch).

Ba'Bau demons - sneaky and sly, sneak attack, spell like abilites (darkness, see invis, teleport); protective slime that causes anything touching it to take damage.  Can summon friends (40% chance of success). DR/10  cold iron or good.  Immunte to electric and poison, resistance to acid/cold/fire.  SR.  7 HD.

"You know too much - so now you must die!"

It seems that in the absence of the scarlet fatherhood, the others are struggling for control (humans, in the world)

There are only a few that truly understand that I am not Pelor.  I present the image of pelor to create the worship necessary to sustain this place (he is saint Assys).

Something is not right; this world is really a prison for those inside of it.  Most of the things pretending to be gods are evil demons an devils.

Pelor lives in the blessed field of ELyssium.  The most strongly good aligned plane on the great wheel.

People that are dying are ending up in pocket outer planes (if they are not good) -- the other "gods" are creating their own pocket realms.

We have a long philisophical discussion about what is happenening to souls in this realm - this pocket existance somewhere in the astral plane.

I discover I can think about math again... I also note that demons seem to be coming at scheduled intervals (2 min...4 min...).

I will have Merrick come to help you (Merrick was the guy who started the path of the winding way).

While we wait to test my theory, Assys takes us on a tour of Elyssium.  Lion headed men and winged creatures and lantern archons (glowing balls) are everywhere. The demons do come on time.

We are introduced to Merrick.  Assys shows us some of our past on a big screen, and introduces us to him, and vice versa.

Merrick informs Assys that he will not be our guide, because we have not shown enough respect for LAW and Order.   "I have fought very hard to uphold the ideal of good and the challenges of duty, honor...You have some work to do in that department"

You are travelling into realms where your philosophy and belief may have more power than your physical capabilities.

We are welcome to stay here as long as we want, but we must remember our purpose, or we will be bound to stay here forever.  We go out and see new elysyium and are able to shop, etc.  We buy and trade a bunch of stuff.

Pelor requests our presence...Back in his chamber, Pelor informs us he has found us a guide, knowledgeable of the planes, that will take us through what is before us... please meet Nesbit.

Nesbit explains that the universe is not indeed infinite, and that there are bands at the edge of the astral plane.  He says he is not from here.  He was born the elemental plane of air.

We are going to take some time to finish crafting items -- 11 days for a wand of CSW,  Brian is going to recraft his adamantine longsword.

To be continued.

 

 

 

 

 

 

Issue time09:02:41 pm, by scott Email 18 views
Categories: Game Logs

We get some things set up and settle in on Uzdiki. We start looking for Cassel de Messul, and apparently some lady friend of his is missing. We are going to be neck-deep in the social scene of Uzdiki, apparently.

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Issue time03:24:28 pm, by Mike11 views
Categories: Announcements

Armor Rating: 7

Rules for Critical hits to armor apply.

20% chance of any hit going to legs

10% loss of Stamina

Issue time06:23:18 pm, by Steve Email 30 views
Categories: Announcements

 

Traveller News Service

3-2151 - February 5 - Ampenan - Usdiki

A funeral service was held today for a veteran who earned the Starburst for Extreme Heroism, former Naval Lieutenant Kristine Brant, a Zhodani. 

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Issue time02:42:14 pm, by Steve Email 23 views
Categories: Announcements

Just a reminder of the rules I sent you all last time.  Please look them over, but they haven't really changed.

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Issue time02:31:33 pm, by Steve Email 16 views
Categories: Announcements

 

Traveller News Service

3-2151 - February 2 - Ampenan - Usdiki

In a statement released today by Amaryllis Kai of the Marshall Cooperative, Traveller News Service has learned that Mission Technical Specialist Kristine Brant has died as a result of severe head trauma.

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Issue time08:20:51 pm, by scott Email 104 views
Categories: Game Logs [Trellenhome]

We found where all the skitzis were coming from and through some tremendous exertion, Gertrude managed to close it off. We mopped up a bunch of the skitzis, and then Gertrude somehow destroyed the ones who had escaped. She didn't look too pleased by this, but Kev's happy that his county hasn't been overrun by stinky demons.

After that, we found out that Kev has dark elven neighbors underground. They aren't very nice, especially to dwarves, but we managed to avoid getting into a fight with them. After that, Kev gave some toys to his guards and we shut it down. Gertrude does need a tower, but the one that's currently "empty" may not be move-in ready, so we'll check that out next time.

Good session!

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Issue time02:21:25 pm, by korey Email 63 views
Categories: Game Logs

When you return to Ted Blackberry, the gnome akashic you spoke to regarding gathering information on the Wayveri family, he gives you two meme crystals (after you pay his fee, of course), which contain the following information...

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Issue time02:26:26 pm, by joe Email 21 views
Categories: Game Logs [Trellenhome]

The echoing clink of a hammer on stone awoke Zantlin in the night. Leaning up on one of his short dwarvish arms, he searched for what could have made that sound. Next to him Granny stirred restlessly in her sleep. He could see Vim standing watch just on the edge of the firelight. Yorn and Kev were sound asleep. There was nothing he could see that could have made that noise.

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