Granny arrived in town just in time for someone to make an assassination attempt. Then the king told us to go stop the Egg of Coot, because he's not worried about the impending Civil War (and we're not sure about that...) Eventually we left town after rebuffing an attempt to get an NPC shoehorned into the party. That night the NPC showed back up and got destroyed by the Kevonium, and shortly afterwards became a conduit for the Egg of Coot to challenge Granny to some kind of fight for the fate of the world.
March 12, 2017
½ PEP, 15 x level in XP.
We need Granny back so she teleports in. She appears on the docks outside Blackmoor next to us via Greater Teleport.
Yorn: You’re looking old this morning.
G: I have seen things that have changed me.
Kev: Is this something we need to know or do something about?
G: I don’t think so. Trying to master the Kevonium is teaching me things at an accelerated rate and provides a new perspective on how Blackmoor and its people fit into the greater picture of the world with the Kevonium scattered about. What we do to help them will have much to do with my new knowledge.
K: Do I need to worry about this?
G: Not yet. I don’t think the Kevonium in the lands are separate from the struggles with their leaders.
R: Zantlin, do you know what we’re supposed to do with it?
Z: Find it. Bits of creation were left everywhere…these are leftovers.
G: It wasn’t well-known where we started. Here they know what to do, and it’s causing trouble.
Z: Everyone we meet has a different opinion what to do with it.
G: Including the gods. Did they give an answer you felt comfortable with?
Z: The gods said we should trust your judgement. The only way to get rid of it was to use it to create something.
G: The power of creation…
G: When I spoke with Quethral, I was told to use it for the greater good. I have learned enough to master it instead of the other way. I can grow and serve plans to increase good as well as I can. She did leave me a message saying that Arianna was aware of this. Did Arianna speak to you, Zantlin? Allegedly she could not speak directly with you. But she did give me this (statuette of Arianna).
The statue is neither magical or evil…neither is Granny or her staff.
Robin: So what are we supposed to do?
G: Help Blackmoor and remove the Kevonium. I don’t want to use it yet because it will help us as a tool.
We need to collect enough that it’s not a threat, then create something to use it up.
Y: Our “collecting” is going to look a lot like “stealing” to the people here.
Z: The other remnants are maybe being used by other good people, but I don’t think we should give it of them either.
K: We’ll worry about that when we find some.
Z: Can you control it if we collect a lot more?
Kev disagrees with a big blowout creation too early. Take chances when we can, but when we use it, someone will know we have it. Granny has no idea how much she can do with what we have now.
The gods used this stuff left over from Thonians to create our world. Some rare people have traces of Thonian blood on this world. That may be how they can sense it.
Spot checks while we chat…best to a 28…do not beat a 36.
Something may hit Granny…someone fires a crossbow, and her magical defenses go up! Her resilient sphere deflects it, and the arrow lands on the dock.
Spot and listen: Yorn 29/15,
Spot target is 28, listen target is 12.
Dude is 60 yards away on the 2nd floor (20’ up on the building; total elevation is 60’ from us).
Yorn saw and heard; Granny doesn’t know, Kev heard, etc. Init!
The assassin takes off and runs; Yorn sees him. He’s probably on the portmaster’s home.
Yorn: Touch me – I’ll teleport there. He’s on the roof!
Zantlin: I’ll take the rest of you.
Kev touches both Yorn and Zantlin. Yorn teleports with both Kev and Robin. But, there’s a barrier there…
None of us see anything.
Yorn: Go find him! Find the guilty looking dude.
Granny waits with her sphere and shrugs her shoulders.
Kev doesn’t see anyone, so he leaps off the building in front of the door and pulls out his sword.
Robin doesn’t see anyone, draws his bow, and goes to the back side of the roof. He hopes to spot the assassin down on the streets below. No luck. Zantlin runs for the building. He spots nothing unusual.
Yorn moves around and spots something odd on the side of the roof. There is a strange patch of shingles with four bolts or something in the corners. He hacks a hole in the roof (55 points) to reveal an attic space.
Down and to the right is a glimpse of the assassin…not inside the roof. Yorn points this out to Robin.
Kev runs around the house…and doesn’t see the guy.
Granny can see Zantlin and Yorn…she just waits.
Spots: 24, 25, 22, 5: Coming towards the dock is a huge-mawed creature-some kind of aquatic monster.
K nature 32 – it’s a Naliseth spawn…a monstrous aquatic creature immune to magic and poison, but vulnerable to fire. Generally they are spotted in the open ocean. They aren’t truly undead…something about monsters who ate people that drowned in their blood. They are also vulnerable to Cure Disease. They enjoy grappling and want to pull victims down. They can survive out of water for a few minutes.
The timing of this creature’s appearance is somewhat suspicious. And it’s looking right at Granny. She delays.
Robin looks where Yorn’s pointing and fails to see anyone.
Zantlin doesn’t know much about Granny’s new friend, but he heads back that way anyhow. Yorn leaps down and runs after but can’t spot the guy. Kev doesn’t see him either but follows Yorn – and still can’t spot the guy.
The monster rolls up the dock next to Granny and rears its head. People are screaming and running away from the dock. Granny delays. Robin can’t see the guy. He does spot a fresh hole in the roof and a sea monster by Granny. He fires at the sea monster and hits for 19, but it doesn’t take all the damage.
Zantlin casts Moonbolt on the fishmonster. It takes 6 strength damage.
Yorn chases south and catches sight of our boy again…he looks humanoid, probably human, wearing $clothing. He’s got a crossbow and shortbow on his back. Kev keeps up. Granny delays.
Dude climbs up the side of the roof (20’) and disappears. Robin spots 18 – and sees nothing.
Zantlin casts Spiritual Weapon and batters the monster for 12 points, then misses.
Kev yells, “Alley-oop!” and Yorn launches him onto the roof. Kev lands on the roof (reflex 24) and Yorn heads for the ladder, getting halfway up. Kev spots the guy on the roof (who spots him)
Granny delays again, waiting for it to rear up and eat her. It tries to grapple her and fails against the Resilient sphere…it makes a 44 grapple but she is unmoved.
Kev watches the assassin run/climb down the wall face down like a squirrel. Kev yells.
Robin can’t see this guy yet.
Robin: Looks like she’s in trouble. Better save Granny. He hits for 21, 15, and 14 points. It’s bleeding profusely.
Zantlin crits it, dropping it before its next attempt to chomp Granny.
Kev dashes after the guy (spot 19, listen 26) – no idea where he went. There’s a door below…Kev figures he must have gone invisible, so he goes straight down taking anything below with him. And he’s not trying to land on his feet. 6 points of falling damage.
He hears a noise from inside the building.
Yorn listen 16 – nothing.
Kev: He must be invisible!
Yorn runs around hoping to run into him.
Eventually Yorn hears something inside the building, and he yells at Kev.
Y: Get inside that building!
Robin readies to shoot anyone dashing out of the building to his south.
Zantlin calls back his hammer and moves towards the building.
Kev opens the door and yells, “If you come out now, I promise we won’t kill you and just turn you over to the king. Keep screwing with us, and I’ll turn over just your head.”
This is a warehouse with wagons, crates, and stacks of goods. There is a workbench in one corner.
Kev doesn’t see our friend inside but does spot a hatch partially ajar. Yorn runs over to the hatch and opens it, showing a tunnel 15’ below. No obvious footprints.
Yorn and Kev hear an echo coming up from the tunnel like metal falling onto stone. Robin decides to jump down and runs after the building. Zantlin also gets up to the building.
Kev: This is some kind of smuggler’s tunnel. Screw this. Where’s Granny anyhow?
Z: In some kind of magic ball.
K: I’m not chasing him under the city.
Yorn pulls out a continual light stone and jumps down the hole.
Kev: You idiot! We can’t leave Granny alone.
Zantlin: I’ll get him!
Kev heads back for Granny. Granny delays. Robin heads back for the dock.
Zantlin follows behind Yorn.
Z: Kev said something, blah blah.
Yorn can’t find anything to see…Zantlin sees a lot of footprints and has no idea which ones are which.
Yorn: Ulyiad, may your wisdom guide my footsteps! (roll d12)
Yorn heads down the first passage to the left. Zantlin follows. Bad spots, decent listens – lots more passages heading everywhere.
Zantlin knows that these are old dwarven tunnels based on their construction.
They extinguish their lights and wait…there are eventually sounds of whistling coming from a side passage. Yorn moves Silently to ask this person WTF. The guy tells Yorn essentially nothing, says there are a lot of cloaks down here, and didn’t care to tell Yorn much. Zantlin figures this guy is fairly important but Yorn doesn’t really care.
They head back. Yorn gives the Portmaster 100 gp and tells him, “I am sworn to a solemn mission. All I can tell you is ‘Sorry about the roof, here’s 100 gp’”.
We start to chatter on the dock as Granny dismisses her spell. We notice the bolt is nearly off the edge. Robin checks it out…
Yorn: You need anything off this sea monster?
Granny: First, let me see the bolt.
She sees strange runes on the edge of the bolt…she’s seen them in the past. This is a Greater Bolt of Slaying, and it seems to be live yet. Looks like it’s for Wizards. Also on the tail is a small gem that’s part of its magical construction. It’s also got the ability to shoot extra-far.
Is there anything magical about the sea monster – is it controlled or summoned or something?
The (Naliseth) monster that made this thing is an aquatic Aberration. This spawn was probably controlled by the Naliseth. Those converted usually have amnesia but not always. Transformation turns them evil. Not sure how they become huge.
Are Naliseths intelligent enough to have an agenda and place in society? Not usually, but they could be altered so.
11 HD of magebux.
Granny: It is clear that people want me dead and I’m a danger to you and the city.
As she finishes chopping up the critter, a guard steps forward.
Kev: Yes, can I help you?
Guard: King Uther requests your presence in his chambers.
Kev: We would be happy to attend. Lady Gertrude, are you done?
G: This should be burned.
K: We’d do it, but we’d burn down the city.
G: It was created from foul magic. Do not touch it, but instead douse it in lots of oil.
We discuss how smart it is to be here. Kev tells us to be quiet and just come along.
In the hallways, we did see some left hands drawn on the walls.
We chat and walk to the castle. Granny would like to spend time scrying but Kev recommends we just go now.
Granny takes Zantlin aside and asks him to carry the Kevonium. It’s in a shield of non-detectability.
Kev: We going to see if they try to assassinate him now?
We chat…egg of coot and blue eyes vs. Kevonium? No link yet. It would make sense for there to be a connecte, but we have no evidence.
Sildanus – not sure why he’s gone. Granny doesn’t suspect him and doesn’t know that he’s an enemy.
We get to the castle and are ushered directly to the King’s chambers. He greets us. Granny introduces herself; Kev says that she arrived this morning.
Uther: I heard word of that.
Kev: That totally wasn’t our fault.
Uther: You seem to draw trouble.
Granny: You had trouble before we got here.
U: I’d be willing…but before that. There have been many troubles and I don’t know who to trust within my subjects or my guard. My sister and I used to trust each other, but now…
K: Yes, Your Majesty.
U: You and your friends – I know not of the lady, other than what Sildanus said – have been willing to protect me.
K: Yes. Is Sildanus here?
U: I have not seen him in over four days.
K: We believe him dead.
G: Some of us.
U: That would be a great loss.
G: Provided he was a trusted advisor…
U: He was a leader of the community, and my council – but I don’t know who I can trust there.,
G: What have you done about the tales of the impostor king?
U: I understand those spells will not last forever.
G: No, but they can be refreshed.
U: I will stay within these walls and my men know if they see anyone who looks like me, it is the impostor.
Y: Will the people believe that?
U: No. I will not ask you to track him down – you do not know my people well enough. I will take care of it.
K: Thank you, your majesty.
U: But I have heard news that war has been declared on the magic users of our city. I believe one of the…
G: The Cabal is a foremost organization – would you tell us they have been targeted?
G: Who would have the power to do this?
U: Those that follow the Egg of Coot. I do know the Shadow Hand is involved.
Y: What is the shadow hand?
U: A group of assassins in the city and country side…I have had use of them, but they do not follow the law.
Y: Yeah, they’re down by the Harbor.
G: How is the cabal responding?
U: They are preparing for war.
G: Who takes the place of Sildanus?
U: Menander Ithamis. HE’s an elf second in Sildanus’s command.
G: How does the crown view this dispute?
U: I’d like to remain neutral.
Y: That’s abandoning your people, isn’t it? War in the streets makes for an unstable society.
U: An overly-powerful mages’ guild also destabilizes society. They have been pushing for more power lately.
U: I fear we need to wage war against the Egg of Coot again. He seems to have gained more power and control than ever before and I don’t understand why. That’s what I’d like you to look into.
G: The Egg has always been an enemy of the people and nation of Blackmoor.
U: I cannot command you to do this, but I would ask.
K: No, but you can enable us. We need writs to exercise the King’s justice.
U: I can do this…
G: What value do you expect these to have with a false king wandering about?
K: I expect it’s better than nothing?
U: I can get them un-duplicatable.
Y: Anyone can lie about anything.
K: Provide us with these writs this afternoon and we’ll be gone by dark.
G: We are to address the influence of the Egg?
U: That and figure out how the Cabal is tied to the Egg.
Y: They’re tied now?
U: Word has it there is a new gem that gives the Cabal more power.
Y: That’s why you’re ok with the Shadow Hand killing the mages?
U: That’s why I’m neutral for now. My troops could not survive an assault upon the Cabal.
Y: Yeah, I think we could look at the Egg and ignore the Cabal for now.
K: We will investigate the Egg and see where that takes us. May we take our leave?
U: Before you leave, please take these in case I cannot pay you later. (1500 gp stamped in the local coinage)
Us: Thank you, your Majesty.
U: Keep an eye out for assassins.
K: That’s why we’re leaving.
Y: Is there anything else you can tell us, or should we go on a goose chase throughout Blackmoor?
Kev’s hacked off. Granny’s not
U: There is a rumor this power coming from a lost cavern in a strange language I do not know. In our spelling it would be, “Tsojconth”. This new crystal was found there – but how could they find a new crystal in something lost?
He doesn’t know where, just heard the name.
We depart and head for our room in the Inn. We at least need the writs.
On our way back, we spot a guy on a rooftop watching us…he’s *just* watching us.
Once inside, Kev says he doesn’t care that much about the Egg but he wants to clean up the Kevonium. Zantlin says it’s everywhere. Claiming we’re going to look for the Egg is a way to get us out of town and out of the King’s hair. Kevonium is more dangerous to the world than this cult’s threat to the king…but is Kevonium what the Egg is after?
Kev: If Yorn can’t walk two miles without getting attacked, they’re thick as thieves and we’ll find them. I can’t keep you safe in Blackmoor.
Kev suggests that it’s too dangerous to split up, and the only library in town is at the Cabal. So going to research Tsojconth will be dangerous too.
A couple hours later we are given our papers – we are allowed through any gates within Blackmoor city. In the country we are allowed passage on any roads without having to explain ourselves to the guards.
Robin: Do we know where we are going?
G: No. We’ll leave town and someone will shake us down, and we’ll deal with it then. Don’t kill everyone.
Robin: Granny, does this look important to you?
He shows a map in his pack…it’s to the Black Eagle Barony.
G: Someone stuffed something into your pack without you knowing about it? The map is great, but how did they get it there?
Granny checks this map out and knows the BeB is to the north. It is near the realm controlled by the Egg of Coot.
Yorn: You said you could see who the arrow belonged to. Can you see who the map came from?
Granny figures this map is recent. She figures the map may be Robin’s now.
Yorn wants to spend our 1500 gp from the king assuming it’s essentially marked? It’s not marked.
Z: Think we could use the Zantlantium to make a compass to find the nearest chunk of Zantlantium?
Y: Will that make it detectable again?
G: Maybe. But that shouldn’t be a problem…we need to talk to that person anyway.
G: IF you work with the Kevonium, you will be at risk.
Z: I understand that…but I am more resistance.
K: Should I buy horses?
Y: Yes. We can move faster and carry more stuff.
We get good war horses.
As we’re buying horses, someone wanders up and out of nowhere speaks, “Sir KEv!”
Kev picks him up with one hand
Dude: That’s rude.
K: Don’t sneak up to a guy that everyone’s trying to kill. Who are you?
Y: We got a problem, Kev?
K: No, I’m fine.
Dude: My name is Hannibalm.
K Planes 21, 40 – he’s a tiefling.
K: What do you want?
H: Came to make sure you got my map.
K: Why do you need us to have it?
H: Strange things happening. I hear there is great power inside, but I need to be escorted.
Y: We’re not in the business of giving out great power.
H: But I want it. So do you.
G: You cannot enter this place?
H: I’d like to be with you. The magic users are closed lipped, but I want to know.
Y: You have picked the worst way to get into the good graces of a bunch of a paranoids.
G: How about we take him provisionally and see how he works as we travel?
Y: So you can knife us later?
The group suggests we can’t trust him and Kev tells him to bugger off. He seems to know everything about us.
H: I like to know things!
K: Great, go know things somewhere else.
K: By the way if I catch you following us, I’ll tie you up and leave you. Don’t follow us – piss off.
H: You don’t know what you’re missing! But very well.
Granny: He’s going to follow us.
K: I’m serious about tying him up.
G: I know you are, but I don’t think you’ll be able to.
We leave town in the direction of the map to decide where we’re going. We’ll see what happens tonight. Actually, no – we head south on the road to Newgate (where Yorn was attacked).
We eventually get into the marshlands and recognize the territory where we were accosted. We’re not that far from there…and this is near the first bit of Kevonium we found with Sildanus. Granny says we were in a hurry but it looked like dwarven architecture in there.
Granny and Zantlin look at making the compass thing. They craft one masterfully…it will detect any material within 80 miles. Or, they can do so with the notes prepared. We need a full day to do that.
While speaking with Zantlin, Granny explains how the flood of information has widened her mastery of the magic, the Kevonium, and the world. She explains that she can now affect the flow of time. And, there is more that must be learned than just this arcane knowledge to become an instrument against evil.
Second watch – Spot and Listen both 18…Kev’s on. On the second hour of his watch, he hears a scream from near Zantlin. And things get quiet. We all wake up…of course, it’s Hannebaum with one arm crystallized and the other one encased in iron. He’s unconscious and the Kevonium is out of its pack.
Our boy is unconscious.
Kev asks someone to check him out…Granny – he may be dying.
No, his Con is 0. He’s dead.
Granny searches him…he’s got various letters between the Cabal and the Shadow Hands…they indicate that they are trying to gain control of all the Kevonium. The Cabal wants permanent absolute control over the lands and everyone. All of these papers are signed by Sildanus. There’s also a note from Sildanus and an assassin named Koresh for a death notice on Granny.
Either Sildanus is an egomaniac or a bigger idiot than we thought. Either way he wants Granny dead.
One of the letters is to Lady Walcrest explaining that Sildanus missed his chance and wanted Granny dead.
There is some magic stuff:
Amulet of health +4
Ring of regeneration on his finger – doesn’t help with Con 0. BTW Granny knows magic that could return him to life…but not with the ring.
Ring of sustenance
Wand of Suggestion
He’s also got lockpicks and 50 gp.
Granny says that these items are not keeping him alive.
Kev recognizes the crystal arm. The iron arm is now just a stump.
Kev is going to accompany him overnight to make sure he doesn’t come back.
On third watch…just before dawn, Robin notices our boy opening his eyes – and they’re crystal blue. He’s not moving. It sits up.
Yorn dives over him and pins him…he’s incredulous at his current fate.
Granny detects magic – none! She detects something deeper. She figures that his is a product of being touched by the “crystal”, aka Kevonium. It seems to be working as a conduit for something because he’s got the bright blue eyes of the thrall of Coot. This is weird because he *used* to be dead.
Zantlin checks him over…he’s not alive, but he’s definitely taking air in and out. He’s not undead, but not alive. We can’t subdue him, either.
G: We need to decide…
R: How we’re going to apologize?
G: No. Too much connection with the Egg of Coot…do we let it talk before we destroy it?
Zantlin’s not sure we want to destroy it, but he didn’t like talking to it before.
G: I think this has more to do with it being a thrall of an Egg of Coot.
Eventually it tries to break out of the pin, but Yorn holds him.
K: I’ve got this sword. If Granny or Zantlin tell me, you’re a dead man. Let him talk.
H (staring at Granny): It is good to meet you.
G: Who do I speak to?
H: The one and only. I invite you to come and speak.
G: The Egg of Coot?
H: That is what the lowlifes call me.
Kev: Can I kil him now?
H: He can live again, but I’ll throw it out when I’m done.
G: Why do you possess this body?
H: So I could speak to you. You are almost my equal…almost. When you think you’re ready, come visit me in my caverns.
G: To what end?
H: One of us will rule; the other will die. I have no real challenges left in this world – you are my last one. The winner takes the world.
G: The people of Blackmoor have resisted you for centuries.
H: They are worthless…but without them, there is no game. But this little one – I made him touch the crystal only to watch him change! It was so funny.
G: You derive satisfaction from the suffering of others?
H: Who wouldn’t?
G: Those who resist. You are an abomination.
H: I’ve heard that, but I am the Egg. No one can surpass me, so how can that be wrong?
G: We will see. Kill it.
Kev stabs H; it keeps talking until Kev cuts the head in half.
So the Egg has particularly challenges Granny and we’re not sure about this. It seems to be a bored, powerful, nigh-deific figure.
G: It seems that my challenge has been set before me.
Z: Do not be provoked before you are ready.
Y: Do we need more Kevonium? If he’s using that to turn people into blue-eyed thralls…
We prepare spells and breakfast while Granny finishes resting and pondering. She and Zantlin feel this is interesting.
Z: As far as we know it’s never left the cavern. Why?
G: If it can manipulate others, why bother?
Z: What if it really wanted to throw down, why not come here? What if it *can’t* leave? If so, it can only unleash its full power if we go to it. We’ll make a Zantlantium bomb and uncreate that.
Z: Could be flawed logic but we haven’t got much else to go on.
Y: If he knows we’re here, I’m sure he’s sending all his minions here to deal with us including the Lady Walcraft and her fake king – maybe Sildanus.
K: She’s got a lot more going on than just being a mage…it was everything I could do to hold her.
Granny thinks maybe we go right to the Egg…Kev suddenly wants more information.
K: If the Egg’s been around a long time, every swinging dick has been unable to put paid to it. Why could we do it? But the King said the Egg’s more powerful. Instead of going straight there, we find what is causing that power and take it away. Once we slap off a few tentacles we have a chance.
G: If we can figure out how it’s doing it.
R: How do we know it’s not on a Kevonium throne?
Us: We don’t.
Zantlin was trying to scry, but he says something was fighting him for control of the orb. He says there’s some kind of influence for 150 miles around the Island of the Coot. Two pulls near the suspected Cave and the island of the Coot. We’re 180 miles away.
Meanwhile, the rest of us dig a grave. While we’re digging, the parts appear to be blinking, etc. Yorn and Zantlin both pray over it.
We head for the cave where we first found the Kevonium. We get there and can check it out the next morning. We spot some well-traveled trails through this marsh.
Night passes uneventfully and we wake up in the morning. We dine, pray, and then will go explore underwater. Granny uses Waterbreathing on all of us except Zantlin. Yorn leads on. We head into the cavern and look…there’s a secret door in this cavern.
There is a finely carved tunnel behind here. Granny summons a water elemental to explore (as it’s now flooded). The tunnel is along a natural fracture within the cliff. There’s a door farther in 9’ tall. We search the doors as Yorn looks around the corner – there is a cave-in there that one may be able to squeeze through. There are odd runes on the door (non-magical, but Thonian – they mean “Beware”). Near the bottom is a tiny left hand symbol. Doesn’t look original but instead is very recent – within a few days.
Inside the unlocked doors is a stairway up. We asks the elemental to check beyond the debris as the rest of us go up stairs. Beyond the rubble is a ruined room…it’s trashed.
Up the stairs! The elemental goes up 30’ to check and finds a closed door. We head in farther…there are three pedestals where statues used to sit (but are now gone). Yorn looks at the pedestals – any statues weren’t removed recently.
Granny and the elemental get up to the top stair…there is a click and a stone gate starts to drop behind Granny. Yorn and Kev react in time to catch the door and hold it open. Granny says that this may be designed to drain the water out (which it is) and seal off the next area. So, everyone dives underneath and allows everyone to fill into the area. When the water drains, the door opens up into a huge room. Torches light of their own volition to show two thrones on a raised dais in front of us. There are empty pedestals that once held statues.
Spots: We see footprints that go up to the stairs…one set up went up and back. The other set circled the room to the statues. Otherwise the floor is quite dusty. We march across the room after Granny dismisses her gasping elemental.
This will take a bit, so we stop here.
½ PEP for finishing plus:
½ to Steve for trying to keep the tiefling from getting killed
Steve – that’s not what I was trying to do. I just didn’t like him
½ to Steve for good RP
½ to Paul for good RP,
½ to Aaron for talking sense into Granny
15 x level and 300 XP for RP and chasing and advancing the puzzle
Paul: ½ to Aaron for allowing Granny to confess to him, ½ to Steve for bearing the brunt of the fact that we have no good answers and all the responsibility
Steve: When I die this will be your problem.
Steve: ½ to Aaron and Paul for RP tonight
Aaron: ½ to Kevin for using Kev’s words against him, ½ to Paul for using Zantlin’s arguments
Kevin: ½ to Scott and ½ to Steve for awesome roof work action
Scott: ½ to Paul for agreeing with Yorn, ½ to Steve for the idea to get hurled on the roof
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