To succeed in your mission you must have single minded devotion to your goal.
½ PEP Start
15*level XP Start
1 PEP to Mike for play Camlo
Paul has been gracious enough to hand out rewards for player efforts in helping the game. Check older posts for XP and record PEPs handed out at the table today!
Magnimar: South of Sandpoint. It is the overseeing free city in our area. It has funding and trade with Sandpoint. Also known as the city of monuments. Built in the shadow of titanic Thassilonian monuments. We think Thistletop was the head of some statue of that time.. Magnimar endeavors to surpass its old wonders. It exudes the air of a southern metropolis and is trying to become a beacon of culture. It is a struggling government with a lost people. Mostly know for the monuments. No strangers to threats from the sea, especially riddleport.
Founded by explorers. The monuments are often having ties to adventures. Especially recently as the monuments seem to be becoming magically enchanted. The city is unsure of how the statues are becoming enchanted. Some strange legacy or modern wizards?
Many of the monuments have boons to those who perform small rituals…!!! Strange…
There is a large statue depicting the earliest battle using 5 captured and charmed monsters. Charda! Had $**** not given his life to stop the charmed monsters and their masters, the city would have fallen. It is known that practicing weapon play before the statues and an intimidation check will gain a bonus to melee attack rolls for 24 hours.
A 10 story monument to a paladin was meant to be an empty tomb but over the years several citizens have had their bones added to the monument. If someone prays for 10 minutes and demonstrates a K. Religion, they will gain a bonus to all fort saves for 24 hours!
We just failed at Thistletop…
We burn our way back to town.
Shalelu is still in dire straits. Having went through what we did without help, she isn’t doing so well. We believe it is because the thing under Thistletop is still “alive”.
Do we help Sha? Can we?
Retcon now that we aren’t in panic mode. K.Planes: Probably Barghest. Wolflike devil. Canine beast. Can change shape? Associate with lawful evil. (hell) Attack with bite, claw. Can blink. This one is probably a Greater Barghest. Hunger for flesh of intelligent non-evil humanoids. Can grow from consuming this flesh. What we know of a normal Barghest is not in keeping with this one's “influence.” They don’t change their nature but they become more influential. May be able to charm…?
Broderick Quint. 3 decades as a cataloguer in Magnimar. Been studying Thassilonian stuff. He thinks the lighthouse was an old war machine. He stays next to the Old Light.
Chano and Cezar talk to Quint. We believe we have met an old monster and are hoping you have more info…
BECAUSE I’M BATWOLF!!!
Quint asks questions and they try to answer as best they can. He doesn’t have any glaring revelations we haven't already sussed out. 50gp and a week may get us something from his friends in Magnimar. He seems to ask more questions than give answers. We don’t pay.
Use Solomon’s boon at the House of Blue Stones or talk our way in on our own merrits? We head over. We go in and ask ourselves. Clud stays in the back. Saybil greets us.
S: what brings you here
Chano: We seek knowledge on a strange creature. A barghest.
S: Sounds evil…
Ch: agreed but my knowledge is limited
S: we do have a library of books which is a treasure. Are you interested in becoming a follower?
Ch: I am a worshiper of Desna. I seek the experience of travel.
S: these books are treasure we cannot allow anyone to see. But you are welcome anytime to meditate on our religion
We timeout to huddle.
Chano: The bitch is bogarting the books! What’s the plan?
Us: Uhhh…. Boon time?
Solomon: Saybil, it would be a huge boon to me to help the town and help one of our own.
Saybil: I see what you are saying. Please use utmost caution with the books.
Sol: Of course
Her impressive library will give us +4 to either K.planes or K.nature.
8 hours and a PEP reveals a K.planes 28! The Barghest:
Chano confirms outsider, shapeshifter, darkvision. It has the ability to blink, levitate, and misdirection at will. 1/day charm monster, crushing despair, and dem door. It occurs to him that it can’t dem door or travel while in that room. Blink seems to work but just in that room. Bite and claw. Can feed attack. 1/ month can devour corpse to gain growth point. Increases combat and spell abilities. 4 points will gain Greater Barghest. Shapechange to goblin or wolf
Greater barghest: Blink, misdirect, charm dim-door shapechange. DR/magic probably 10. Has 9HD. Probably hasn’t eaten in centuries. The seals are clearly some kind of binding. Desire to feed being denied hasn’t killed him. Only pissed him off.
Paul: Hey Solomon, while you’re helping out, it occurs to you that books burn real easy.
He makes his save… for now.
Solomon’s last boon is spent.
Solomon stops at the general store and asks to speak to Shayliss Vinder. He finds a generally unfriendly mother running the store. She is in no opinion of letting him in. Diplomacy checks of the gods may get him in. Dice rolls Joe is NOT known for...
S: the last time i was here was inappropriate. I would like your opinion to speak to her properly. His roll makes it clear he is unwelcome. He buys a trinket and leaves.
Planning our second try.
Rewind: We didn’t burn the bridge. Somehow.
We must clear the junk over the stairway. It takes a good 10 minutes (with Camlo’s help) but we are in. We make our way back through the gold pillar secret door and are standing outside the magic door. Cezar has the key.
Cezar is using his war razor. Clud has Nualia’s bastard sword. Solomon has fire.
We open the door. A 10 pit filled with green flame. The south wall bears a carving of a 7 pointed star. Looking up the creature roars as it sees us.
Cezar: Motion to Cluddox and turn invisible. Move to corner.
Cluddox: Move to middle of room and “come get me, pretty”
Camlo: Move to room
Chano: Move into room corner
Sol: Move to Chano
Cluddox: Ready to attack when in range
Camlo: Ready to attack when in range
Chano: Cast shocking grasp 1Miss.
Barg: You fools! (Clud rolls 24 intimidate) It moves to Clud. It squeezes past the pit to not fall in.
Clud’s ready 1hit 14dmg Nope! Blink miss. Him: bite 1hit 12dmg claw 2hit 6dmg 3hit 5dmg
Cesar: Undelay. Activate false life amulet. A few of us notice that the sihedron rune on the wall glows when he does that… Cezar also notes the glow and feels his false life doubled! Move to ugly, who also noted the glow and that Cezar lost his invisibility, and flank attack. 1hit 13dmg
Sol: Burning hands. Reflex for half. 1hit 19fire. 5’ step.
Paul forgot the blink! ½ PEP for a little forced retcon!
Camlo: 5’ and longsword. 1miss
Chano: move. Shocking grasp. 1hit. 13elec.
Clud: 1hit 17dmg and he stays there.
Barg: Roar! Turns invisible!
Cezar: Invisible. 5’ north. Ready to attack if appears in threat.
Sol: CMW Clud. 15heal. WAIT! CL check! An evil pull is pulling the holy power of his spell and it fails. Clud: “That didn’t feel good like usual!”
Camlo: 5’ and ready to attack
Chano: Begin casting. CL good. Glitterdust. Clud peps his DC: OK, Camlo: blind, Cezar: ok. Chano: ok. Cezar’s ready action goes off. 1hit 8dmg
Clud: Move to Barg. 1miss
Barg: Roar! Bullrush! Cezar goes back 5’ into the fire. Clud goes back 5’ as well.
Sol: Move to Clud. Makes his caster level. Heal into Clud. 15heal.
Camlo: Move to Barg. 1hit. 11dmg
Cezar: 6fire from the magic pit.
Clud: Smells like burning lamp black...
½ pep for kev
Cezar: Jump up. DC:16 He’s up. Climb is good. He’s up. Next to monster. AOO: 1miss
Chano: Shocking Grasp 1hit 17elec
Clud: 1hit 14dmg IT FALLS DEAD AND MELTS!
A flash and the candles go out! The sigils around the door fade and disappear. The air is a little lighter.
We discuss Cezar’s glowing amulet. While distracted Solomon scrapes the remains into the pit.
We loot whore. Take 20. One hour. Nothing of value other than a silver coffer on a shelf. We don’t open it. It is heavy. The coffer itself is 100gp. The flame is magically sustained. Candles are all out. All the other magic has faded away. Something inside the coffer is magical. Cezar finds no traps;. A bed of fine white sand with a magic ring sticking out. White gold with a set of rubies set in a sihedron rune. Take 10 doesn’t tell us what it is. We’ll save it for tomorrow.
We head back to Sandpoint without anymore loot whoring. Getting near the town a few of us hear drumming and chanting from Gogmort’s tribe celebrating something. We hurry on.
We head to the church and find a much improved Shalelu. She greets us with a smile and explains she could feel an almost physical change in herself. The dark cloud of whispers was suddenly cut off.
Sha: I don’t think i can full express my thanks, but if you ever need anything; look me up. I will spend time here reconnecting with Desna. But the city is beginning to chafe even now. We wish her good rest and head ourselves to the Rusty Dragon.
XP: 4th get 2560
XP: 5th get 2400
Next day we identify on the ring. Spellcraft 35! Ring of Force Shield! 8500gp
We give it to Cezar. Cluddox takes his ring of jumping.
Shaliss, being unable to escape the watch of her mother, sends her lady friend, Cindy Newgrim, to message to Solomon. Solomon’s uncontainable charm quickly makes Cindy forget the word friendship. As well as forget most of the message.
Cindy decides to deliver the message while Solomon is very alone. They discuss the situation at his personal residence.
Later in the week, as we lounge around town, Cezar gets a set of keys from Amiko for an old family estate in Magnimar. She invites us to its use.
Cezar: That’s amazing! ...we will endeavor to not burn it down.
She gives him a seal with a missive allowing him to use the place.
Cezar espouses appreciation at his older fantasy paramour.
At our next meal, Cezar shares the news and we plan to leave the next morning.
We meet up with the Glassworks wagon and join them in their trip to Magnimar. About ½ hour south of town there is signs of a large group heading north to Sandpoint, ¼ mile away. It appears to be 6 wagons and 30 strong, 10 on horse. Heavily armored. Black enameled armor and skulls clear on chest plates and shield. 10 leaders, 10 horsemen and the rest on carts.
A few of us have heard of the Order of Hellknights. A mercenary group in the employ of Magnimar to keep the peace. As mercs they don’t report directly to Magnimar authorities for every little thing; they are the enemy of bandits and smugglers. We may have seen a group like this once every few years. They appear to be packed for a long journey.
After some arguing the wizard gets the barbarian off to the side of the road.
Most pass us by, but eventually one breaks off and approaches us.
Leftenant Tordan: Good morn. Where are you traveling?
Cezar: Magnimar. With the glassworks.
Tordan: Seem quite heavily armed for a small shipment. The road south should be clear. The bridge was recently repaired. Any news from the north.
Cecar: Where are you headed sir?
Tordan: North past the Hinterlands.
Cezar explains the new peace with the goblins.
Tordan: That sounds odd. How do you know these things? What is your name.
Cezar: Cezar Balka.
T: You know of these negotiations why?
C: We helped in the negotiations.
T: Ah! You are some adventuring company. Your name?
C: ...uh. The Sandpoint Fastboys.
T: Ah. Well, when you feel like joining a real adventuring company…
We make camp that evening. We are pressed, by the workers, about the rumors of Lonjiku’s’ death. We try to deflect questions about ghosts and shit. With our diplomacy, it turns into a total farce. By bedtime, the workers are glad to find out that glass can keep ghosts out. Or imprison them. Or what-the-fuck-ever. We need to stop talking. To everyone.
Homlin, one of the workers, loves talking with Solomon so much he gives Sol a necklace. It isn’t the greatest in the world but Homlin is grateful nonetheless
We arrive at Magnimar.
We’re on the Lost Coast road. The sprawling city is before us. We need to find the Kaijitsu manor. Foxglove has a townhouse here somewhere. Considering the recent past we may want to schedule a visit. We have a note from Wanton of Nature's Pagan Forms. And finally, we are aware of some group called the Cult of the Brothers Seven.
We join into the traffic from all around. Magnimar is 10-50 times as big as Sandpoint. We are all in awe of a city of this size. Never in our lives have we witnessed this. The guards are not conducting total searches. This is normal traffic.
There are a few checks. Here for business? What’s on your cart? Come on through.
One or two of us note that one of the guards sits up and grips his weapon a little tighter and talks to another guard as we pass. They seem nervous and uncertain of the medallion on Cezar’s chest.
Cezar notes the attention but keeps his own composure to bluff it. Once past he curses and stuffs the medallion inside his shirt.
We are in a main district of trade and commerce. The Alabaster district is along the east coast. We part ways with the workers.
½ PEP end
15*level xp end
Joe ½ PEP for shayliss
½ PEP to Mike for Cezar deciding to share with the Hellknights
Brian: ½ to Kev for levity and wit, ½ to Mike for good rp
Kev: ½ Joe for Shayliss, ½ to Mike for ninja-ing an rp
Mike: ½ to Kev and ½ to Joe for glitterdust
Joe: ½ to Brian and ½ to Mike for keeping Solomon up and info sharing
Think about our plans in town.
See the sights? Travel to Kajitsu manor? Travel to Foxglove manor?
CAN WE CHANGE THE NAME: SANDPOINT FASTBOYS!!?!
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