Desna brought us safely to the end of a journey. As with all journeys, we are not the same at the end as we were at the beginning.
But, that's a good thing, right?
Stepping out of the door is a human man wearing a heavy shield and says behind him that “some of the stupid goblins are coming back, i’ll get this”...he then closes the door, holds up a hand, and comes towards us. He introduces himself, claims that the stuff the group is doing is not what he signed up for, and wants to leave. We pay him 25 gp, and he spills his guts, claiming it’s just her and two dogs in there. He leaves.
We go through the hallway and open the door. There is a recently dead goblin, oozing blood and dark energy going into Nualia. She has a big sword (dripping with the aforementioned goblin blood), scarred abdomen, one arm is a demon-talon, and two yethhounds.
After dealing with her, we check out the room. We find her journals and notes. She was unearthly beautiful (perhaps touched by an Asimar), left at the SandPoint temple (Fr. Tobian), had a sad and lonely childhood (the other children were jealous or scared). Many taunted her. Some thought her touched by Desna. She met someone and had a relationship with him, and she became pregnant, and was abandoned by her boyfriend. She became angry, she was forbidden from leaving the church. 5 years ago, she “felt” her anger glare to life (no doubt by the wrath pool) and she flew into a frenzy. She miscarried, having a deformed child. The shock pushed her into a coma, and she dreamed, becoming obsessed with Lamashtu, and came to see her heritage as a curse, and the demons showed her how to remove the “taint”. She set the church on fire and left SandPoint. She went to Magnamar, and found a group that encouraged her faith in Lamashtu, the Skinsaw men. She found and killed her boyfriend. She then focused her revenge on SandPoint. She returned to make plans to destroy it, and used the smugglers tunnels, and found the temple to Lamashtu and the Quasit. She had another vision of a monstrous goblin wolf, imprisoned in a room. If she set it free, he would help destroy SandPoint and complete the removal of her celestial taint. We find her plans to attack SandPoint, and how to operate the RuneWell we found. We check out the fountain, there is a faint divination aura.It is free of the taint of Lamashtu, but seems to be related to the statue we are in now. I try some of the fountain water, and I have a vision as through a heavy fog, I am looking out over the varisian bay, from a tilted point of view, about thirty feet up. But, nothing presents itself. We go back to the bedrooms we found and crashed for the night.
We continue exploring. Opening a door, we find a hallway with a column of gold in a pillar. (It’s not really gold, it’s an illusion). The hallway ends in double doors, with images of skeletons clutching a skull in the center of the doors. There is a statue with a man with a glaive and a book in the center, and in alcoves standing sarcophagi. Cesar goes into the room, and suddenly the shadows leap from the walls and attack. We deal with the shadows (after the nearly drain the strength from most of the group) and look around. One of the sarcophagi is fake, revealing another passage with a way leading north and some more stairs (ugh.)
We go down the passage, The first hall ends in a door, behind which we find a room with the seven-sided star etched into the floor, and a crumbled western wall, with the sounds of rushing waves. There are bits of remaining wall and carvings, and the remains of a vast armory beneath the surface of the water. One item is a gigantic helmet made of gold. The pool goes from 3 to 5 feet of depth. We can also a little bit of a worked stone area down below. The stairs lead to a moisture-damaged door. Shalelu bursts the door open, and it opens to the old treasury room. There are elaborate carvings of a great treasure room. I check the room, and the helm rotates in the water and looks at us. A monstrous hermit crab inhabits it and attacks and grabs me. It nearly snips it in half, but I manage to shock it and then Cluddox slices it in half. We go back upstairs, get the horse from the shed in the courtyard, and head back for SandPoint. There are six guards at the gate. Three are seasoned mercenaries, and the other three are green.
We talk to the mayor and sheriff the next day.
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