Is it a bad thing that the only two members of the party that can use the wand of healing are down?
As the spawn bubble out, we notice that the glow of the “lava” in the pool dims a bit. The creature seems to be disappointed in the dimming. After setting the sinspawn on us, she goes invisible. She shows up again floating in the air (she has wings) and tries to shatter Cluddox’s hammer and fails. We dispatch the sinspawn, and eventually deal with Miss Blinky. But she manages to drop Cesar and Solomon in the process.
We hang around for a bit and look around. On closer look, the pool seems to be a runewell, absorbing wrathful souls. Whenever a creature with a wrathful soul within a mile of it dies, the pool gains wrath points (becomes stronger). Sinspawn can be created from it by commanding it and dropping some blood into the pool, it has 16 wrath points remaining. Any creature entering the water in the pool will take cold damage, and start to attack anything in sight.
We head back out of the tunnels and back to the glassworks. We head back to the rusty dragon to heal up. It is still closed, but we can get into our rooms. While we are resting up, we are visited by Sir Jasper Korvasky, he is in charge of the SandPoint Mercantile league. This is the guy who makes the day to day decisions of the merchants in town, he is a paladin of Abadar.
He says that Amico needs to make some decisions about her family’s involvement in the mercantile league. He is making those decisions for her for the time being. We head down to the hagfish to talk, and for him to size us up to see if we are worthy of the money that Amico wants to shift towards us (1000 gp). He talks to us for a while, getting to know each of us over dinner and drinks. He seems to approve of us.
We head to Amico’s manor to talk to her. She seems to be better, but not really comfortable in the manor. She is interested if the area off the tunnels holds any relevance to the attacks on SandPoint. She is hoping to be back to the Rusty Dragon next week, once she gets the other family affairs wrapped up and handled. Can’t say as I blame her, I wouldn’t want to live in this stuffy house, either.
We head back into the dungeons. We check out the side doors in the cathedral area: they lead to small storage rooms with nothing in them. The stone staircase by the spherical room is caved in, and we can't get further that way. So that leaves the hallway leading upstairs. We find a circular room containing a circular stone pool, rippling with water, ringed with skulls. A door on the far side is open, leading to more stairs up. As we go in, some kind of bat creature flies out of the shadows. It’s a human head with batlike wings, some kind of guts hanging out of it. It flies around, screeches, and bites Cesar. It was a Vargoyle. Its poison can hamper healing (no natural healing from its damage), and it’s kiss turns you into one of them (leaving your body behind and everything).
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