It appears that a goblin druid's animal companion is no match for a ninja, but the irritated druid is another matter.
We take a peek at the pool, and it is odd that it still has water. I take a look, and detect a faint conjuration aura around the pool….it is clearly periodically summoning more water. A little further up there is a stairway, also collapsed.
We head back to the other eastern passage from the main tunnel. About 400 feet down, it ends in a collapse. Cesar checks for a secret door, and finds nothing. Just a bunch of rocks and debris. We head back to town and inform the mayor, and she wants us to try to destroy the pool in the temple, and she is starting the process of finding masons to brick up the walls.
We go back to the temple, and summon the remaining sinspawn and dispatch them. We then set to destroy the pool of the runewell. Unfortunately, it does not take any damage from Cluddox’s sledgehammer. We are unable to destroy this thing. We will go back in 3 days to escort the masons down into the tunnels to guard them while they brick up the passageways.
The next day the sheriff returns, with a whopping eight young men, all of which appear to be very green. We meet with the mayor, the paladin, and Amico and the Sheriff. We bring him up to speed. He recognizes the name Thistletop, which is where they performed the ritual to start the transformation (according to Tsuto’s journal).
We go and have a “talk” with Tsuto. He apparently has tried to kill himself several times, so it seems that he is more afraid of something and prefers to die instead of perhaps living through the “massive land invasion”. After talking with him for a while, it is clear that he does not fear failure, he seems to be dedicated to the cause that he is helping. He believes that his love will have him brought back from death. After a bit, he just plain refuses to talk to us any more. We decide to wait until the ranger returns, assuming the dung doesn’t hit the fan before then. We guide the workers down into the tunnels, and they brick up the passages.
The paladin has been helping Amico get the glassworks back up and running, but it will probably another month until the new people are trained properly. A funeral is held for Amico’s father. A few more days pass, and Amico returns and re-opens the Rusty Dragon.
Solomon did some more research on the rune that we found, and found that it symbolizes the seven facets of rule in Thassalonian history. The virtues are the ideals of wise government of whomever started the Thassalonian empire. The virtues are: wealth, fertility, honest pride, abundance, eager striving, righteous anger, and rest. The symbol is considered to be evil or unlucky by some.
We get word that some merchants came into town, and they lost part of their caravan. One of them posted a 500gp reward for the return of a prized thoroughbred horse. A few days later, Amico is in much better spirits. Later that day, we are asked to visit the mayor. The sheriff is there, and the mayor is wondering if a trial should be afforded to the goblins and Tsuto. We decide to let that go for a few days, as Amico is not willing to travel to Magnamar to testify, and the sheriff does not want to split his forces to outfit a caravan to move him right now. We leave and head back to the Rusty Dragon.
Two days later, we are woken early as the ranger Shaylu has returned. We go meet with her. We bring her up to speed with what has happened in town. She mentions that she has seen signs that the goblins are in league with a new charasmatic leader, probably Nuallia. She thinks that the best course of action would be to go to Thistletop and rout the goblins there. She has not been there, but can help us to find it. It is an island off the coast. It’s a pretty major fort for goblins, and a huge pain in the butt to get to. We decide to head out with the ranger.As we are leaving, the mayor comes in and wants to talk to Shaylu...she seems kind of upset at her. After their discussion, Shaylu comes down and says she’s ready to go.
We set out. We reach the edge of the Nettlewood without incident. We cut into the forest. After wandering around for a while, Solomon and Camlo blunder into some poisoned nettles, but suffer no ill effects. When it gets to be evening, we camp for the night.
We start out again the next morning. The ranger finds a trail that might be useful, but it turns out not to be. After another 4 hours, she finds another trail which is promising. She thinks we are close to the actual nest. We need to start looking out for hidey-holes, and she can see some roofs. After a short while, we find a “false” thorn covering. Cesar pulls it aside, and there is a four-foot high tunnel behind it. After going through a few areas, we come to a large cave-like chamber with a hole in the ground, with the sound of sloshing waves coming up from it. The hole barely illuminates the shaft that goes at least 60 feet down, and the sounds of sloshing waves is more evident. Shaylu says that there is a sea cave of some kind down there. We move on, and start to hear the sounds of goblins. Shaylu doesn’t think they are alerted to our presence yet. In trying to speak past them, they notice us and attack. 14 goblins later, 3 goblin dogs run up, as well as another goblin with a fiery sword and a black cat with fire stripes. We follow the druid and the cat as they withdraw, but the cat comes back to look after the druid melds into the thorny bush. Cezar moves up to the cat, invisible, and performs a almost-max-damage critical hit on the flat-footed cat. It falls dead, and the angry goblin druid comes charging out of the thorns, ticked at Cezar...
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