We managed to defeat the Baron Pettigrew thanks to some clever fighting, then escaped his soldiers. Jebediah Cotton is willing to share his treasure if we can find it, which took a long time. While resting for the night, some of the hungry, cannibal natives came after us. We conviced them that food that fights back is more trouble than it's worth.
In the morning hopefully the storm breaks so we can find our way back to the coast with our seven chests of sweet Spanish gold.
February 4, 2018
Last time out we found ourselves staring down the infamous Baron Pettigrew standing in the entrance to his room, sword in hand and clad in his nightgown. No Mitch here to lead us on to greatness.
As the Baron’s gaze lights upon Artemis, he screams out, “Traitor! Guards, I’m being assaulted!”
Initiative. The Baron goes first and lunges at Artemis, but misses.
Jose tries to tumble past the Baron to get behind him as an agility-based trick. It works! But he can’t strike the Baron.
Edgar delays. Artemis cries out, “I’m no traitor!” and stabs the English nobleman. He hits…no Raise, but he’s shaken. Jean misses.
Heroes can use a Bennie to eliminate a Shaken condition or eliminate one wound from an attack. You need a Bennie to attempt the Soak Roll. Edgar attempts to move past and succeeds (opposed Agility roll), then attempts to stab. He hits (23 is good enough)…4 damage.
The Baron is still distracted and shaken so Artemis goes right for it. He misses.
Actually we’re Ganging up on the Baron so we get bonuses. Jean will Hold to attempt to re-shake the Baron with a trick.
Jose misses. The Baron uses his Riposte edge to counter-attack. On 6, he attempts his sweep attack because he’s surrounded. 1 attack vs all adjacent targets.
Can Jean interrupt the Baron, who Un-shakes, to re-Shake him? In this case, I can’t stop his action but may Shake him. Well, with the rolled Agility of 2, no matter.
Sweep – 12 to hit! That’s pretty good…
Starting with Artemis, 16 damage. His Vigor is 4 so that’s 12 points…3 raises. Artemis is unable to soak…well, after a bunch of Bennies, he soaks 2 wounds and takes 1 wound. Since he took a Wound, he’s Shaken.
16 points – 5 = 11 (two wounds) to Jose. He attempts to soak…16 Vigor so no wounds but still Shaken. 12 damage to Edgar – toughness is 4, so two wounds. He soaks it all! 6 to Jean…Shaken, no wound.
Jean un-Shakes but can’t act.
Next round, Jose attempts to un-shake and rolls 1-1. Bennie to reroll for 2-2. He’s still Shaken. Wait, he’ll spend the Bennie to un-Shake and attack. Opposed Agility to trick – no luck. Then he hits but can’t do damage.
10…the Baron is up. He slashes at Artemis’s head so he can blind him…opposed Agility. No luck! He growls in a frenzy and attempts to stab Edgar as well. 8 hits Artemis…(so that’s a raise)…24 damage. 5 raises. That’s enough to Incapacitate the doctor. He misses Edgar.
Jean attempts to Intimidate the Baron, threatening him fighters far superior than the Doctor. The Baron pauses in fear for a moment. Edgar spends the Bennie to un-shake, attempts to bat his sword away (trick succeeds; Distracted and Shaken), and attempts to Entangle him. He hits! But the Baron is now Unarmed. Well done…this has really humped the Baron.
Jose notices the Baron’s sword all wrapped up, and the Baron is distracted and shaken. Time for a mighty blow! 11 to hit +2 means 13. That’s a raise…d4/d6/d6 = 9 points. No raise, but since he was shaken it’s a wound.
Jean hits without a raise and cannot deal any wounds. On 7, he attempts to un-shake and does. He’s not distracted either, so he attempts to break the insolent Frenchman’s grapple. Opposed Agility…12 for Edgar, 16 for the Baron. He breaks free but can’t act. Edgar acts on 4. Same thing…opposed agility to slap his sword aside and gets a raise, which completes the trick (-2 to parry) *and* Shaken. He attempts to Entangle again. 8 to hit which just hits, no Raise.
Edgar holds his Joker. Jose attacks the shaken distracted entangled guy and gets only a 4. That misses. Bennie…time to land a finishing hit…he does hit without a Raise. 2 points is not enough.
Edgar continues to hold…the Baron Bennies to un-shake. Can he un-entangle? “Let go, you swine!” He can’t un-entangle and that’s his round.
Jean stomps on the hem of his nightgown, which distracts him but can’t shake him.
Distracted – easier to hit
Shaken – easier to damage.
Jean hits with a raise (13)…13 points of damage which is a raise (Shaken, plus the wound that he may attempt to shake)…he takes the wound.
Jean: We’ve got you now! Where is Mr. Cotton!?
Edgar attacks and hits with a 15 (that’s a raise). 17 points of damage…2 raises = 2 wounds, but a soak roll means 1 wound. He’s barely up…
Baron Pettigrew: I give up!
He lets go of his sword.
BP: You may take me, but the Governor will find me before you get any ransom, pirate!
We enter and tie him up. There’s someone under the bed.
Jean ties up the Governor; Jose attempts to bind the doctor’s wounds, and Edgar finds the servant under the bed.
Jean: Cooperate and there will be no need for ransom. Don’t cooperate and the only money will be to your undertaker.
BP: Take what you want and get out of my house.
Jose’s Healing roll is a 5. That should successfully remove one wound to the Doctor. He’s also shaken.
Jean, to the Baron: Where is this young lady’s father? Where is Mr. Cotton?
BP: I do not know what you are talking about...take something shiny and leave.
Jean: You know, your countryman you have captive here? Mon Cherie, could you describe your father to him?
She slaps him and says what he looks like.
BP: He sounds dreadful.
Notice: 12. He’s lying.
Jean: He’s twice the man you are. Tell us where he is.
BP: If he’s still alive, my guards are working him over until he tells me where the payroll is. You may have him when I’m done.
Jean: No wonder you need the Spanish gold…you’ll need to hire some better guards.
Edgar attempts to persuade him.
BP: What do I get out of it?
Jean, Intimidating: We’re going to take your guest. If you don’t keep quiet, we’ll be sure to let the word out that you were holding out on the Governor and you’ll have to worry about his guards much more than our cutlasses. (15).
BP: ok, ok! He’s being held in my guard’s chambers, through the study.
Jean: Based on the lack of your guards, I trust we’ll have a quiet time liberating your guest?
BP: I hope not.
We check the bonds (tight), take his sword, make sure the servant is tied up, and head downstairs for a bit. We check the doors in the study to make sure there’s no one else left around here…Artemis checks the guards to make sure they’re still tied up.
Nothing in the Day room, Library, Study, and we hear nothing in the final room – the guards’ chamber. Wait…
Voices: When can we start hitting on him again?
Edgar walks in, sword drawn: Everyone who is not French, on the ground!
Jean, to G: The prisoner will be let go, over your dead body if necessary. Drop your sword!
G is Shaken. Jose tries to Distract/Shake H, then hits him for 2 points.
Edgar Shakes D, then trips him (hit, then opposed Agility).
Jose again punches H and deals 6 points…shaken + shaken = wound = down.
Jean Holds. Edgar hits the prone guard in front of him. -2 to parry when you’re prone so the guard’s got a 1. The guard goes down.
Guard G un-Shakes and puts his hands up. Jean tells him to sit down; he does.
Virginia and Artemis come in to find Jebediah Cotton, beaten and abused but alive.
We tie up the guards while the family reunites.
How long has he been here? About a week.
We don’t need or take anything from here…so we head off to our boat. Our two wounded party members will move slowly, so we borrow the Baron’s carriage. As we get in, a small troupe of Cavalry comes up the road – four mounted soldiers. We act casual and continue to hitch up and head out, knowing that we’re going to have to ditch the carriage as soon as we’re out of sight.
We reach the end of the driveway and continue. We fail to get out of sight before the cavalry notices something is up; they point at us and charge. Two of us have pistols but our speed is awful.
They shout for us to stop. These guys look like the guards we fought in the house.
Artemis hands Jean his pistol. Medium range is -2; long range is -4. 2 rounds to reload a pistol. Jean does not start to aim; Jose readies but doesn’t aim either.
We continue to ride. There are hazards in the road that we are so far able to dodge. We get farther ahead and can hear but not see them. Can we find a place to hide?
Edgar remembered a clearing we could pull off into before…if we can keep the horses quiet, they may just run past us. We lose some ground on them…we can hear hear them starting to urge their horses on. We need to run for the clearing, which means a Drive Roll…1. Drive roll for obstacles – 2.
4 gets within sight of us, draws his pistol, but can’t close much more on us. He doesn’t shoot.
Jean and Jose both hit soldier 4….6 and 11. The rifle shot drops 4 (one wound). Time for a Driving roll…13!
Jean hands the gun back to Artemis.
Jean: My gun is broke. Fix.
Edgar skillfully and smoothly pulls the reins to pull the horses into the clearing and attempts to keep the horses quiet. He doesn’t do a great job at it, but three horses streak past the clearing.
We estimate that we’re not too far from town. We unhitch the horses and lead them through the dungeon.
Cotton: The payroll exists…we buried it. One of my shipmates must have betrayed me. I’ll split the money with you equally…A share for me, a share for Virginia, a share for your ship, and a share for each of you.
We need a bit of time…so Artemis will need to sew himself shut. He’s going to take a penalty for his own wound, a penalty for the patient (so he’s at -6)…we have to do this while we’re moving the horses. It looks like he can heal himself one but not two wounds. Good! We move a little ways into the woods to hide better, and he attempts again. He fails to heal himself this second time so he can’t heal anymore…the last two wounds have to heal naturally. 5 days before he can try to shake it off.
We make it to town, avoiding the guards that we gave the slip to. We get to our rented boat; the captain is a bit concerned because he didn’t know we were coming. Jose and Jean will go stash the horses somewhere else in town so it’s not immediately obvious which boat we got onto.
Then we get on the boat and head out…agreement as listed above. It will be two days’ sail to the location of the payroll…we lower the longboat and paddle to shore.
The captain tells Jean that there is a storm brewing, so he’s going to put out to sea to avoid being blown into the rocks. He’ll come back for us in the morning.
As we row way…Notice 19 = there is a sail on the horizon. Jean and Jose mention that to the captain. They should hide, but they’re interested in coming back for the rest of the payment plus the seventh-share of the payroll
It’s several hours through the jungle – no formal path, so we will need tracking rolls. The only one who *can* track is Artemis, who rolls 1-1 and has no bennies leftover. We’re screwed.
We wander for an hour, following what we assume is the track. Just as the storm breaks, we find ourselves back on the beach in a different place. Dark skies and lashing rain pour down. -1 to most actions. We are miserable. And we’re all equally bad. Jean does ok but Artemis is clearly still incapable. After we try again, Jean takes point and can’t find the trail. Now we are lost in the jungle. We decide to wander around hoping to get lucky, and we get a 6. We head deeper into the jungle but we think we’re aking progress…at least we didn’t find the shore this time. One more hour in and we think we’re getting close. We are sure we haven’t seen this area before, at least. Still can’t get it…Jeb says he thinks we’re almost there.
One more time searching and he finally recognizes it. We come to a small clearing in the jungle about 5 yards across. There’s a run-down hut here and this is where the treasure is buried. Now we just need to dig it up. The hut is in bad shape but it *is* keeping some of the rain out. Time to start digging…
There’s about an hour of light left. We might be able to dig by firelight if needed. He paces off and we start to dig. Jean and Edgar take note of how many paces he says, just in case his memory is faulty.
We dig…Edgar first. Strength 3 sucks. Jose starts to dig…16. After only an hour (which shocks Edgar), he digs down to something. We pull out *seven* chests from the ground. We look inside to find coins…many, many coins. Each one has 500 pieces of eight.
Jean: The Spanish pay their men well.
We have a small hut with fire and seven chests of gold. Drag them now? It’s still cloudy and rainy. It’s maybe 90 minutes after dark. We would have an easier time dragging all this gold on a sledge or something but we’d need to build it.
We’ll keep watch for the night. Even with his wound penalties we let Artemis watch. There won’t be any natives here to get us, will there? Of course not…
Edgar is second – 12. All is quiet.
Jean takes 3rd watch. The weather isn’t breaking yet, but there is some movement amongst the trees. Jean pulls his sword and slides to the side so he has a little bit of cover. He nudges Jose with his toe to wake him up…”Someone outside…anyone you know?”
Looks like eight people…eight natives come into the clearing.
Jose’s Knowledge – Carib Indians, and by their garb, he believes they are the kind that have a people-cooking pot.
Languages: A bunch of European languages, creole variants, Greek, Latin, Aztec, and Carib.
They’re carrying spears and bows.
Jean: What do you want? (in French) To Jose, “Wake ‘em up!”
Indians: We are hungry.
Jose draws his pistol and aims at D. He’ll aim for the round.
CDEF draw bows. ABGH move up but don’t come into the doorway. One of them shoots Jose….but it’s dark, and it’s raining. He misses!
Edgar gets up and draws his sword on 9. Jean holds on 7. On 2, Artemis wakes up.
Jean: Natives. 8. Get your gun.
Jose shoots D, who is shaken.
Jean gets shot. Jose does not. Jean gets shaken. He Unshakes with a Bennie but can’t hit. Now the natives start stabbing…Jose and Edgar get free attacks. Edgar gets a 6 to hit on G and deals 7 damage. Shaken! Jose misses. G is shaken and can’t attack. B attacks Edgar and misses. H misses. A can’t attack? Artemis stands up and shoots – 8 to hit which is a raise! 9 points of damage on G…he takes a wound and goes down.
Edgar makes a stomp trick to distract him, then hits with 6…12 points puts him down.
Jean Distracts H but misses him. Jose punches H and hits for 12 points of damage…H goes down.
A moves in and attacks Jose…misses. D misses as well.
Now all of them are in stabbing range. Artemis attempts to fool A, moves up with his cutlass, and can neither fool nor hit him. Edgar tosses sand in A’s eyes and Distracts him…then attacks, hitting with a 7 and dealing 6 damage. He’s Shaken.
Jose gets the Joker and delays. Can Edgar finish A on the King? 10 points of damage…that’s enough.
Jean Intimidates and Shakes D. Jose moves to bust up D…he hits with a 5? No. Wait, the trick first does hit. 6 points of damage...takes the wound and goes down.
F moves in to fight. C and E retreat. Artemis distracts F and misses. Jose hits but can’t finish him. Artemis does the job.
The last two run off. Two bows, six spears, 40 silver pieces. We don’t chase them.
2 XP for the night.
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