We defeated the antiparty, got into Nanog's chamber, and defeated him twice...eventually we smashed him into a zillion pieces and scattered his bones. We found a gem embedded in a piece of bone, but the chips were also starting to reform...Jumbala alone was not able to crush the gem that gave Nanog his power to reform. Working together, however, we were able to smash it and vanquish Nanog from the world forever!
And the tales told for years to come talked about Jumbala the hero and his stalwart companions, especially his charming and clever advisor, quick to spin a story and dispense motherly advice.
No game 7/5. We will run pickup games and/or drinking sessions after that until Paul's room is ready to finish.
We traveled a bit, found the assassin, dispatched her quickly, and headed onto the barrier. There, we opened the door and our friendly Amazon told Jumbala, "Now do what I need you to and join my sisters!"
Six of us, six of them; roughly the same party roles, etc. Yup, there's the setup.
T: Nanog is never closer to free than when we go near his prison with the eight pieces. E: He's also closer to being resealed. Let's go!
We got two key pieces that we once had. Tanger reconciled with her daughter and beat her baby daddy's ass. We decided to head off with our eight key pieces to find the ninth one. Don't see how that could go wrong.
We defeated shadow-Nanog, rescued the Queen of Lorpond, and found Tanger's daughter - maybe. Sure looks like her, anyway. We got the Queen's keypiece and it turns out you can assemble hoobajoos to make a detector for further pieces. The next piece is south-southwest...and we are going southeast to the Queen's capital. Ostensibly we are escorting her and establishing friendly international relations, but Tanger has an ulterior motive...and an ex-boyfriend to talk to.