The purpose of human life is to serve, and to show compassion, and the will to help others.
We’re clutching our broken raft. Zeden casts airwalk and we hustle to the island.
The isle slopes to the southwest dotted with old statues. West coast is 200’ cliffs. We veer to the right a little as we run to the lower shore. As we approach we see the clouds starting to drift in again. Thick overgrown jungle canopy. The south shoreline holds nothing special.
Sainooli thinks flying dinos may be nesting on the rocky side. If we stay away we should be good. We decide to cut across the island over the trees to the cove on the east side.
What is our general Demon knowledge?
15: Demons are chaotic evil. From the outer planes. They exist to destroy only. Recruiting mortals only if it further chaos.Some resistance to energy. Especially harmed by holy/good weapons. Immune to poison. There are many kinds with different abilities.
18: Immune to electricity and poison.
20: Resistant to acid, cold, and fire. Often communicate with telepathy.
Demogorgon is a powerful demon prince. Worshiped by some other demons. The skinwalker rituals is from him. He’s shown here before as a two baboon headed tentacle arm monster!
We’ve heard of a hatred between Orcus (demon prince of undead) and Demogorgon.
We begin across the island. Paul will reveal the map as we move.
Several dozen feet in and nothing more than a few olman ruins. Broken statues at best. Lots of plant life.
Nearly halfway to the eastern bay from the south shore, we see a hidden pathway. Our survivalists see a not-obvious path cutting through the jungle north to south. We follow to the north.
Down below we make out a statue not as busted. Signs that the trail comes near on purpose. 18 feet tall. Looks like a crude rendering of Demogorgon. We also note another path crossing. We continue north.
Benco notes something more structural in the direction of the bay. He suggests we investigate and we agree. Still from above we see a ziggurat. 50’ high made of granite. Stepps up all sides. We don’t note any movement from up here. We make note and head back to our northern path.
Several dozen more feet and we reach a crossing path that is not hidden. It is obviously stamped down and the underbrush is chopped away. We continue on and discover the path leads to the northern shore.
We head back to the first hidden path and head west. Uphill. We soon discover another statue to Demogorgon at a crossroad. A third hidden path is this time going north and south. We continue west. Soon we find a similar ziggurat.
Looking west toward the mountains we see a third ziggurat standing at least 70 feet tall. It’s poking above the tree line! It’s ancient. Still olman. The sides are decorated with a bulge eyed reptilian head with a feathered headdress. Sounds like Tilaluck. The olman god of rain. Most likely also the craftsman of the tear that the Sasserine Six destroyed.
We head back to the second crossroads and follow the secret trail north. We note the obvious trail ends at this hidden trail. We continue to the coastline. We 180 and follow the hidden trail all the way south.
Benco notes on the obvious trail that the canopy leaves show signs of being above an obvious fire. A village or camp at least.
As we get close Sainooli and Zeden note a village. 8 smaller huts and 1 larger hut. They make out what looks to be a skinwalker walking through the canopy. Alex flies past talking his face off! Benco slaps a hand across Alex’s mouth and thankfully nothing looks up.
Benco thinks there's about 8 or so. Alex casts message. We agree to head back and continue south. We soon pass the east-west trail.
Shortly there is an obvious trail heading uphill to the west. We’re pretty sure the hidden trail continues to shore, so we head that way. Benco soon sees signs of another village and stops us.
We try to sneak up. We get closer and then Benco goes on ahead himself. Nothing seems to notice him. He thinks there is 3-6 huts. 6-10 skinwalkers. He heads back to report.
We decide to head due east to the area of the island south of the large bay. Southeast. Benco notes another North-South hidden trail. We begin to round the shore to the bay.
Nice sandy beach. Benco sees signs on the beach of boats being put in and taken out but we don’t see any boats or large docks.
At this point, Sainooli notes something with at least a 60’ wingspan a few miles away! A titanic bird flies past us to the south. With peps our stealth gets us through the day.
Benco notes similar disturbed canopy to the north. He goes ahead alone while we wait. He doesn’t seem to be noticed. He sees another skinwalker village. He’s pretty sure there's 10 skinwalkers. There is some kind of cage. 10’X10’. Non-skinwalker humanoids!
There is sudden talk of an attack. Zeden seems set on not leaving the prisoners for one more minute.
We continue around to between the two northern villages to scout the northern shore. Seems clear. We head west.
Do skinwalkers have telepathy? They have empathy but not telepathy.
On the northwest corner we find another statue of Demogorgon. Soon we can see there is a trail from the large ziggurat heading up to the mountain area. There is a darkened alcove with double doors heading into the volcano area. Rows of 7’ stone slabs line the path. Sainooli sees a 10’ tall statue of an Olman warrior in the alcove.
Below us we notice a small pack (3) of puma like creatures. They don’t notice us. We continue south. Our airwalk spell is getting short.
Another Demogorgon statue is in the southwest corner of the island. We head to the nearby village to check for prisoners. Again Benco sneaks up. He doesn’t see any signs of a cage. Thinking 10-11 skinwalkers.
Argument is heading to save the prisoners. We airwalk back that way. We approach through the air. All about 30’ up.
Alex casts Tactical acumen and we position ourselves.
Poison DC 14
#2 draw bow.
Alex: moves up.
Sainooli: rage, charge up to #4
#5: not surprised charge Sainooli 1hit 5dmg poison? Safe 2miss 3hit poison? Safe
Benco: hover over cage
#3 in hut. Gets up and pokes nose out.
#9: move and draw
#11 pop out
#2 drop bow 5’ 1miss 2miss 3miss 4miss
#7: move out of hut
Alex: Double airwalk
#5: on Sainooli 1miss 2miss 3miss
#4: on Sainooli Draw and swing 1hit 8dmg poison? Safe
#1: draw and swing zeden 1miss
Sainooli: Intimidating glare on #2 Joe rolls poor and it doesn't work. 1hit 12dmg
Zeden: Full on #1 1hit 18dmg 2hit 22dmg
#5: draw swing 1miss
#6: move up and draw Sainooli AOO: 1hit 10dmg
Benco: Sword #5. 1crit 39dmg 2crit 32dmg
#8: up and out of hut
#10: up and out of hut
#3: to Zeden 1miss
#9: move to benco and swing up. 1miss
#11: shoot at Benco. 1hit 8dmg poison? Safe
#7: to benco 1miss
Alex: Haste on the others
#5 to Benco 1miss 2hit poison? 3miss 4miss 5miss
To Sainooli 1miss 2hit 9dmg poison safe
#1 to Zeden 1hit 8dmg poison safe 2miss 3miss 4miss 5miss
Sainooli: Full on #2 1hit 16dmg 2hit 13dmg 3hit 10dmg 4hit 12dmg
Zeden: Full on #1 1hit 17dmg 2hit 20dmg 3hit 22dmg DOWN!
#5 to Benco 1miss 2miss 3miss 4hit 7dmg Poison? Safe 5miss
#6 To Sainooli all miss
Benco: to #5 1crit 31dmg DOWN! Switch to #9 2hit 15dmg 3hit 20dmg
#8: shoot Benco 1miss 2miss
#10 shoot Benco 1miss 2miss
#12: shoot Benco 1miss 2miss
#3: on Zeden all miss
#9: on Benco 1hit 4dmg poison? Safe
#11 on Benco 1miss 2miss
#2: on Sainooli 1hit 10dmg Poison? Safe 2hit 7dmg Poison? Safe 3hit 5dmg Poison? Safe 4hit 5dmg poison? Safe 5hit 8dmg poison? Safe 5’ away
#7 shoot Benco 1hit 4dmg poison?
Alex move and charm monster #2 it saves
#4 on Sainooli 1hit 6dmg poison? Safe 2hit 4dmg poison? Safe
Sainooli: on #4 1hit 13dmg will save? It fails shaken 2hit 15dmg 3miss 4hit 14dmg
Zeden: Heal check. 5’ cast defensively? Good. Will Save? 150 healing! To Sainooli.
#6: 5’ to zeden. All miss
Benco: to #9 1hit dmg 2hit 16dmg 3hit 20dmg DOWN!
#8: shoot Benco 1miss 2hit 10dmg poison? Fail. 2str 2con dmg. Next save is -2
#10: shoot Benco miss miss
#12: Shoot Benco 1miss 2miss
#3: 5’ and attack Zeden all miss
#11: drop bow charge Sainooli 1hit 2dmg poison? Safe
#2: to Zeden: 1hit 9dmg poison? Safe 2hit 5dmg poison? Safe
#7 shoot Benco 1miss 2miss
Alex: 5’ step adjuring step
#4 5’ to Sainooli 1hit 8dmg poison? Fail. 1str 1con dmg -2next save 2hit 9dmg poison? Safe 3hit 4dmg poison? Safe 4miss 5hit 6dmg poison fail now -4 save
Sainooli: 1hit 14dmg 2hit 14dmg DOWN! To #4 3hit 12dmg 4hit 10dmg
Zeden: #4 1crit 34dmg! DOWN! move to #3 2hit 15dmg 3hit 15dmg
#6: 5’ to Alex swing at Zeden all miss
Benco: 5’ step to #6 1hit 26dmg 2hit 28dmg 3hit 16dmg
#8 double move to Alex
#10 double to Alex deny aoo
#12 charge Sainooli her aoo 1hit 9dmg will good 1miss 2hit 5dmg poison? Safe 3mis 4miss 5hit 5dmg poison? Safe
#3: 5’ flaik Zeden Sainooli aoo? 1hit 14dmg will safe good 1hit 3dmg poison? Safe
Top of the round
#11: 5’ to Zeden 1hit 10dmg poison? Good
#7: charge to Sainooli 1hit 6dmg poison? Fail -6next check 2hit 6dmg poison? Fail -8next 3miss 4hit tink
Alex: 5’step greater invisibility 5’step
Sainooli on #121hit 15dmg 2hit 9dmg 3miss 4crit 22dmg
Zeden: on #3 1crit 18dmg 2hit 15dmg 3hit 21dmg DOWN!
#6 on Zeden 1hit 6dmg poison? Safe
Benco: 5’ float to #10 1hit 19dmg 2hit 23dmg 3hit 21dmg
#8: climb on cage AOO? 1crit 32dmg Swing sword 1miss
#10: on Zeden 1hit 9dmg poison? Safe rest miss
#12: 5’ to flank Sainooli 1hit 9dmg poison? Safe 2hit 4dmg poison? Safe 3hit 4dmg poison fail -10 4hit tink 5miss
#11 on Zeden 1hit 2dmg poison? Safe rest fail
#7 full on Sainooli 1hit 7dmg poison? Fail -12 2hit 4dmg poison safe 3hit 4dmg poison? Fail -14 4miss 5hit 4dmg poison? Fail -16
Alex: 5’ step above Zeden and greater heroism on Sainooli
Sainooli: on #12 1miss 2hit 12dmg 3hit 12dmg DOWN! Switch to #7 4hit 15dmg will save fail #7 is shaken
Zeden: Heal check? Cast defensively cure serious on Sainooli will save? Fail 32heal.
#6 on zeden all miss
Benco: to #10 1hit 28dmg DOWN! Switch to #8 2hit 21dmg 3crit 39dmg DOWN!!!
#11 on Zeden all miss
#7: 5’ to Zeden all miss
Alex: Cat’s grace to Sainooli she fails her save and gets +4 dex
Sainooli: to #7 1crit 26dmg 2miss 3hit 13dmg 4hit 14dmg
Zeden: to #7 1hit 17dmg DOWN! Shift to #6 2hit 14dmg DOWN!!! to #11 3hit 17dmg
Benco: 5’ to flank #11 1hit 25dmg 2hit 24dmg 3hit 23dmg DOWN!
Out of combat
11th 7,422 XP
Alex and Benco make sure everything is dead while Zeden checks Sainooli. Benco adds a bear's endurance. Fail roll.
1str 2con dmg.
Benco tries for his poison. +4 from zeden. Save is good!
We think this spell will run 6 minutes normal. Sainooli will take 24 minutes to run its course.
Zeden helps Sainooli again +4 to save. Another pep and she saves!
In the cage we find a very injured olman woman. She appears quite preggers. She is catatonic.
There is also a lizard man. He looks to be missing both his legs and is unconcious. The legs appear heat cauterised and he was treated only enough to keep him alive. This would take at least a modicum of skill.
We search for a key and let ourselves in.
Zeden sees signs of re-healed broken bones. Scars from whips and other tortures. Signs of sexual abuse. We get them out of the cage. We note the lizardman has old robes of a Pelor missionary.
Zeden channels energy to heal us and our new friends.
The lizardman arouses. You must be from the place that Noltas came from. You should leave. Evil stalks this place. Even Noltas fell.
Us: We are here to fight it.
Liz: My prayers to Pelor are all that kept me from becoming like them
Us: You have shown strength.
Liz: They know and taunt me. Hack off parts and make me watch. The olman woman was worse. They must be thinking of ways to make more of themselves. They take turns in the hut. Pelor has forsaken this place.
Us: He has sent us. You are not forsaken
Liz: The skinwalkers have some lord on this island somewhere. You must destroy it.
He passes out again.
We search the village. ½ hour. Detect magics up.
Equipment and treasures.
It seems the lizardman meat was also fed to the woman.
Each skinwalker mw light wood shield mw longbow +3str mw longsword. 5 doses of poison. Weaker than before. Coin and gems = file on server. Today’s date.
Zeden harvests. Alex looks for boats. We find a few.
We agree to have Alex take the two back to farshore while the others stay in a secure shelter. We sneak into the woods while Benco hides our trail. They pick a place for Alex to cast secure shelter.
Joe spends a pep to get a good hiding spot. We’re down near the south shore.
DC to Magebucks = 10+HD
Time = 1minute/HD
Speed = 1round/HD
10:00am the shelter is up. Sainooli gets us a good place for a +5 hide. Benco tries to disguise it but we don’t get the bonus.
Alex puts up the shelter and teleports our new friends to Farshore.
Alex appears in the courtyard of Merivanchi manor. Guards run to get Vesarin Catherly and Alex explains about the abuse when Vesarin and Manthalay arrive. Alex apologises to Manthalay about the sudden appearance and Manthalay is surprisingly amiable.
Vesarin is concerned about the father of our guest and Alex suggests guards just to be super safe. He even offers to pay for the hire of someone. Vesarin is placated.
Nothing particular has happened while we were away, but Alex’s great roll (44 gather info) tells him that the Merivancis have capitalized on the recent tragedies and are a good 5000 gp richer.
At 1am on the island.
Zeden notes that about 50’ out there are skinwalkers actively searching. He’s pretty sure their pattern will take them within 20’ of the shelter. He wakes Sainooli and Benco before going back to watching. The skinwalkers have low light vision.
30’ away and one of them freezes and directs his friend to the shelter. Benco’s survival will determine if they approach or run. They slowly sneak up. We need to take care of them before they alert the others!
Benco bursts the door open as they approach! Stealth check will offer surprise chance.
Benco: open door. UNDELAY!
Sainooli: Move between them
Zeden: move up to closest
S1: Swing sword Sainooli all miss
S2: Swing Zeden all miss
Benco: moves to flank S2 Tumble? Good 1hit 20dmg
Sainooli: on S2 1hit 14dmg 2hit 9dmg 3hit 11dmg
Zeden: on S1 1hit 13dmg 2hit 18dmg
S1: Runs! AOOs Sainooli 1hit 11dmg Zeden 1hit S1 is triped. He tries to stand. Another Aoo from Sainooli 1hit 8dmg
S2: tries to run. Sainooli AOO 1hit 10dmg. Benco 1hit 21dmg DOWN!
Benco: move to S1 1hit 22dmg
Sainooli: 1crit 28dmg DOWN!
Out of combat.
Finish them off. Drag them back in and Zeden harvests.
Rest of the night is uneventful. But we're certain this area won't be uninvestigated for longer than 24 hours!
Next morning. Alex is back.
11th 1650xp (not alex)
Alex gets 400xp
½ pep end
15 x level xp
Brian ½ for slaves
Mitch ½ for ranger leading
Joe ½ for no honor in ranged combat
Joe ½ for thanking heal
Kev ½ for pay for guard
Brian: Kevin for tactics / Mitch for cage tactics
Mitch: Joe for taking it / Brian healing
Joe: Kevin for tactics / Brian healing
Kev: Joe for taking it / Mitch for good battlefield tactics
No game next week
Week after we’re on.
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