Feels Like it Took Us Fourteen Months to get Out of That Cave.
We tie up some old loose ends and unravel some new ones.
Paul is reviewing.
Full pep for start. Jason, Brian, and Kevin.
15*level in XP
1 pep to Brian for sheets
600 xp to Mannix for Kevin notes
½ pep to Brian for sheets. (check with joe and mitch for more)
Last time we found an old aboleth city protected by an old artifact holding the water back.
We found worship of Demogorgon by the Bile Wretch of Holashner. It seemed to fuel the pearls which twisted the world. The pears were sent out and traded to the crimson fleet. The trogs went cray-zay. We destroyed the tear which brought in the oceans and flooded the place.
We fled as the water came crashing in. Different tunnels were navigated and we rushed to the surface. As we were leaving the city, we noted groups of kopru fleeing. Some attacked, some fled. We lost Ooze-eye to a cave in. We met up with the Mogral men who greeted us as heroes! We negotiated a trade agreement with them. Sir Ashley sets up a trade with Far Shore increasing their GP value by 500gp!
After a few weeks we make our way above ground and trek our way back to Far Shore. More mists and clouds cover the central plateau. We managed to avoid at least one group of Koppru.
In the village of the spiders we stop and share our story which causes the spiders to open a small trade with Far Shore.
After almost 4 months we arrive back in Far Shore. The trade route has been established! The Ospram’s Lady has returned in our absence. The trade route has been established. 1,000gp to Far Shore’s value. +1 value to Dawn Counsel members.
Population increases to 670 people!
Return Home XP.
8th level. 8,000 XP
9th level. 6,748 XP
10th level 4,000 XP
Many of our other “projects” have been completed! The Clayworks, the smithy, the cemetery cleansing, hall of records, the Jade Raven’s Tolan is increasing the barracks, Atwattle’s laboratory, Tavy Nesk’s help on the Farms. 29,750 gp value in Far Shore! We can buy and sell as if we were in Sasserine with 40,000gp limit with 4 month turn around.
With no room at the inn we are invited to stay at Vanderboren manor.
For helping Far Shore.
8th: 21,600 XP
9th: 16,200 XP
Investments from Lavinia and Merevanci: 8,000gp each.
Group rewards: 6,000gp to be spent in Far Shore.
With the explosion of commerce we have access to the items that have arrived in our 4 month absence. 1gp for 1gp trade in the near future! (now) Paul is providing a doc of items.
Cleaning the loot list…
We’re discussing up to lunch. Brian and Jason go out. Joe arrives while we’re fooding.
We clear the list. Lucy checks to increase her rapier. Nope. She orders some more tobacco and cinnamon. The captain notes that Amella wants to see Lucy.
Talvia Kyland. (the woman with the book) was seen in a port on the way from Sasserine. She’s apparently been a great help to the Scarlet Brotherhood lately. She should still be in the southern seas…
Cascus is taking care of the newly hatched Axe Eggs. Mannix goes to speak with him and agrees to help in expenses. Add 1gp to Mannix living expenses.
Upon return Mannix has a disturbing dream. An alchemical mishap in the lab that day stays with his thoughts. The dream has Mannix lying within a fleshy pod, squishing and pressing in. Drips of water in the distance. All of his friends alike in pods. A dark slimy tentacles with eyes and gills breathing in the water nearby. A buzz in his head. Will save 29. The buzzing becomes clear and he hears a telepathic conversation between aboleth. When he wakes he remembers the gist of it. They were discussing this group being captured fleeing the waters. One was abdicating our use as slaves to rebuild. The other, older mind, said “no” because a war with the surface caused the destruction. They could wait a few thousand years as surface worlders die so fast. Such powerful slaves can cause problems. It would be safe to steal the one trog who worships us. We should be able to extend his life and the others will forget and believe he was lost in a rock fall.
Mannix confesses his dream to the Paladin and they soon talk to the priest. Can we scry on Ooze-eye? No.
Aboleth are secretive fish creatures. Use glyph magic. They can erase glyphs to erase language. It is said that no one has ever killed an Aboleth. It was just an illusion. They are very wary of illithid.
Laphira casts commune.
- Are Mannix’s memories true? Unclear.
- Is Ooze-Eye alive? Unclear.
- Did the aboleth capture us? Yes.
- Did they change our memories? Unclear.
- Are we under any compulsion from the aboleth? Unclear.
- Are their any friends of us that need to be rescued? Unclear.
- Is Ooze-Eye enslaved by the aboleth? Yes.
- Are we in immediate danger from the Aboleths? No.
- Is the colony in immediate danger from the Aboleths? No.
Laphira is looking into the churches in Far Shore. Kasserin Vasserly, friend of Naltus, runs Far Shore Chapple. The bell rises above the rest of the town. Non denominational holds many alcoves and shrines to many faiths. Laphira thinks he’s secretly a member of the Church of The Whirling Fury.
Laphira wants to start building a chapel to the sea god trinity. She puts up 16,000gp up front and the building takes 4 weeks. She gains 1 affiliation point, and 800xp. She turns Ospram’s Lady over to the new church for another affiliation point. Lavinia and Meravanci aren’t too annoyed. Ashley has nothing to do now.
Vasserin came to Laphira and noted that the graveyard’s Hallow spell… went away. Ashley gets dressed and we head to the graveyard. It looks like a graveyard. Vanthas Vanderborn’s grave is looking well. We start there. Ashley detects a weak evil. His body will always radiate a weak evilness. Is there is a certain thing we can do strengthen the hallow? Yes. We need a 12th level cleric and material components. (25gp) Remove the body? Talking to Lavinia now.
Ashley stays in official garb and heads to the manor.
A: you look lovely today
L: what do you want
A: it's about the graveyard. There is a problem.
L: isn’t it supposed to be hallowed
A: there is a problem with that
A; the presence of your brother’s corpse is causing the hallowed to not stick long term
L: Suppose you're gonna tell me he can’t be there
A: It will be some time before Laphira is strong enough. We could hire someone from Sasserine or we could move your brother. Or we could wait for Laphira’s faith.
L: I visit there. Every week. I ever tell you how we grew up? Our parents were never around. We hung out all the time until we got caught dumping a couple elixirs of love in the water tower. I went to school and Vanthas went to a plantation. After it burned down, he came back changed. Our relationship was never the same... We should move him.
A: would you like to do the same internment or something different?
L: It will have to be a spot we won’t need for a while.
A: Sorry to have brought this to you.
L: perhaps I will commission a plaque for a gravesite.
Lavinia offers to piggyback any messages Ashley needs to get back to the church.
Ashley casts his spell and plants a chair near the graveyard to guard 24/7. 10XP.
LADY Lucy is invited to Merivanci manor. We all come along. Lucy gets the tinman.
Lord Mandalar greets us.
M: Thanks for arriving so soon. I’ve noticed some disturbing events. I’ve been working with the Olman villages. Certain ones are more savage and thus off the map than others. I’ve matched up pieces of information.The villages that Noltas was supposed to have visited on his pilgrimage have been disappearing in reverse order, about once a week. I think i’ve deduced the next village. While they have been the more savage of villages I don’t want to see this continue. It would be about a month before this reached the Aranea. Then the Phanaton, one of the seven major villages, then on the other side of the wall, then Far Shore.
½ PEP finish
50 X Level XP
Paul ½ PEP
Jason for lady sally
Kev for moral dilemma
Jason for rp Kev
Joe for commune
Kev for oil can
P2P 1full PEP
To Jason for Mannix’s neutrality
To Jason to brian cuz he needs it
To Jason for rp and being the conscious
To Kev for numbers
Have creation items etc ready for start of game.
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